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Weekly Open Games

Weekly Open Games — это проект для людей, которым интересен хардкорный тип игры. Мы стараемся максимально эффективно использовать структуру, слабые и сильные стороны, а также технику и вооружение различных сторон конфликта, но не ставим перед собой цель провести 100% сбалансированного боестолкновения. Командная игра, командное взаимодействие — фундамент нашего проекта.
О проекте WOG Как начать играть Правила серверов

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Популярный контент

Показан контент с высокой репутацией 13.08.2018 в Сообщения

  1. 12 баллов
    Otto

    Идель-Урал

    T-100 Varsuk 6!!! T-140K Angara 3!!! BTR-K Kamysh 3!!! 2S9 Sochor2 2!!! MSE-3 Marid 4!!! ZSU-39 Tigris 1!!! И ЭТО ВСЁ НА ОДНО СТОРОНЕ, БЕЗ ПРЕСЕТОВ 35 СЛОТОВ ЭКИПАЖА НА ОДНОЙ СТОРОНЕ
  2. 10 баллов
    MihEvgenich

    Идель-Урал

    Зато здесь можно устроить царскую колонну
  3. 7 баллов
    Spreekill

    Обсуждение прошедших игр

    There definitely wasn't any order to anyone from A+ detachment to "split over the mountain and help". A+ detachment was supposed to hold their hill and cover the vast majority of routes towards the city with their BMP. The only detachment on those hills should be KND and 2 people from MOR SPG team because their UAZ ran out of fuel.
  4. 7 баллов
    ZAMPOLIT

    RHS: Escalation

    Changelogs: https://pastebin.com/iL87JYQR https://pastebin.com/GpZZHL77 https://pastebin.com/Q6zgZnqr https://pastebin.com/XMQh33NX
  5. 6 баллов
    Bon Jonson

    Идель-Урал

    Одобряю неглядя
  6. 5 баллов
    dmb09

    Обсуждение прошедших игр

    А может быть это один Водка выполняет приказ командования, а все остальное отделение рандомит?
  7. 4 балла
    KOHCTPYKTOP

    Идель-Урал

    Открыть полигон Название: Идель-Урал Версия: 1d Остров: Beketov Число слотов: 196 Время начала: 13:00 Время на миссию: 150 минут Стороны: Росгвардия (Атака) vs Идель-Урал (Оборона) Вводная 2024 год. Центральная федеральная власть в глубоком упадке из-за политики местного диктатора, назначившего себя правителем пожизненно. Дальний Восток и Сибирь отделились от федерации и примкнули к Японии и Китаю соответсвенно. Турция ведет свою большую игру: присоединила к себе республики Средней Азии. В России, на территориях заселенных тюркскими и финно-угорскими народами, она поддерживает сепаратизм новообразованного государства Идель-Урал. Турецкая Казахская автономная республика аннексировала у РФ Оренбургскую область и через нее идут поставки техники, оружия и опытных пилотов из Турции и других стран, которые поддерживают раскол России - Евросоюза, Израиля и Украины. Москва отчаянно пытается остаться хотя бы в границах Европы и отправила в Уфу - столицу непризнанного государства, на усмирение 'восточных амуров' своих последних верных псов - Росгвардию. Благодарность St. SUXARIK Задачи Атака: Захватить здания администрации, стадион и ракетную часть, а также уничтожить минимум два стратегически важных объекта: РЛС, ПУ Пэтриот, ракетную шахту. Оборона: Оборонять здания администрации, стадион и ракетную часть, а также защищать РЛС, ПУ Пэтриот и ракетную шахту. Техника Атака: 2S9 Sochor - 2 BTR-K Kamysh - 3 Ifrit - 1 MSE-3 Marid - 4 Mi-290 Taru (боеприпасы) - 1 Mi-290 Taru (ремонтный) - 1 Mi-290 Taru (топливный) - 1 Qilin (миниган) - 1 S-750 Rhea - 1 T-100 Varsuk - 6 T-140K Angara - 3 Tempest (с боезапасом) - 1 To-199 Neophron (CAS) - 2 ZSU-39 Tigris - 1 РЛС R-750 Cronus - 1 Ремонтный Tempest - 1 Топливозаправщик Tempest - 1 Оборона: A-143 Buzzard (CAS) - 2 AWC 301 Nyx (ПТ) - 3 AWC 302 Nyx (ПВ) - 3 AWC 303 Nyx (разведывательный) - 1 IFV-6a Cheetah - 1 MBT-52 Kuma - 3 MIM-145 Defender - 1 Mk41 VLS - 1 Rhino MGS UP - 2 WY-55 Hellcat - 1 Zamak MRL - 3 Внедорожник (ПТ) - 6 Грузовик-топливозаправщик - 1 Передвижная мастерская Zamak - 1 Подвозчик боеприпасов Zamak - 2 РЛС AN/MPQ-105 - 1 Транспортер Zamak - 6
  8. 3 балла
    Gromint

    Обсуждение прошедших игр

  9. 2 балла
    JackReign

    Лесной погром

    Залито на ФТП.
  10. 2 балла
    Spreekill

    Обсуждение прошедших игр

    And lonely @TRUE marching towards the zone knowing his friends are dying.
  11. 1 балл
    CaesarSalad

    Мiвiна

    Открыть полигон Название: Мiвiна Версия: 2e Остров: Takistan Число слотов: 152 Время начала: 05:30 Время на миссию: 105 минут Стороны: Боевики (Атака) vs Миротворцы (Оборона) Вводная Обстановка в Такистане крайне нестабильна - его разрывает на части гражданская война между правительственными силами, оппозицией и радикальными исламистами. Для урегулирования ситуации, с разрешения правительства Такистана, в страну были введены войска ООН. Однако, эта мера не дала желаемого результата - группировки боевиков не боятся в открытую противостоять миротворческим силам. Одна из таких группировок планирует захватить передовую оперативную базу 'Мiвiна' украинских войск ООН. Миротворцы готовятся принять бой... Задачи Атака: Захватить ПОБ 'Мiвiна'. Оборона: Удержать ПОБ 'Мiвiна'. Условности *Запрещено надевать форму/шлемы/бронежилеты/разгрузки вражеской стороны *Всем наземным силам запрещено пересекать красный маркер(работает киллтриггер) *Боевикам запрещено пересекать черный маркер(работает киллтриггер) *Запрещено обстреливать места респауна (место старта и прилежащую территорию в радиусе 2 км) противоположной стороны или зоны обороны, техникой ведущей огонь не прямой наводкой/артиллерией, в течение 10 минут после старта миссии *Запрещено управлять вертолетом кому-либо, кроме пилотов(скрипт) *Запрещено управлять тяжелой боевой техникой(танк, БМП, БМД) кому-либо, кроме членов экипажа и командиров отделений(скрипт) *Запрещено ремонтировать подбитый Т-72Б во время фризтайма *Миротворцам запрещено снимать свои голубые каски Для удержания зоны требуется 3 человека, для захвата - 4 Время захвата зоны - 60 секунд. Техника Атака: 2Б14-1 Поднос - 2 9K133-1 Kornet-M - 2 BMP-1 - 1 Land Rover - 5 Offroad - 4 Truck (cargo) - 1 СПГ-9M - 2 УАЗ-3151 - 2 УАЗ-3151 (Откр.) - 3 Урал-4320 (ЗУ-23-2) - 2 Оборона: BMD-2 - 2 BTR-70 - 2 Mi-24V - 1 RHSAFRF Weapons Crate - 3 T-72B (obr. 1984g.) - 1 UAZ-3151 - 2 ГАЗ-66 (боеприпасы) - 1 ДШКМ - 4 Урал-4320 (Бензовоз) - 1 Урал-4320 (Ремонт.) - 1
  12. 1 балл
    terafrag

    Coub'ы!

  13. 1 балл
    ToxaSM

    Лого отрядов

    обновил
  14. 1 балл
    FlayeR

    Обсуждение прошедших игр

  15. 1 балл
    Frost

    Обсуждение прошедших игр

    @Theory
  16. 1 балл
    TRUE

    Обсуждение прошедших игр

    Suddenly, the engine of the tank turned on. I moved to the driver's place in order to turn off the engine. The tank moved a few meters and I was thrown from the tank in coordinates 000 999. I tried to return to the war zone, but the mission ended very quickly.
  17. 1 балл
    JustIce

    Обсуждение прошедших игр

    @crabe лучше прожить один день катлетой, чем всю жизнь быть маслёнком.
  18. 1 балл
    Dgors

    Обсуждение прошедших игр

  19. 1 балл
    Theory

    Обсуждение прошедших игр

  20. 1 балл
    LEYDEN CTU

    Обсуждение прошедших игр

  21. 1 балл
    JackReign

    Обсуждение прошедших игр

  22. 1 балл
    Merans

    RHS: Escalation

    Из группы ВК. Т-72Б3 образца 2016 года. Штурмовая винтовка L1A1
  23. 1 балл
    Auslander

    Coub'ы!

  24. 1 балл
    PalePalp

    WOG Game Rules [ENG]

    *will be moved and pinned to other topic by phlps*   Actual rules regulate in-game and out-of-game situations created by players taking part in WOG project, by administrating game sessions and by affecting on technical and moral-ethic parts of game play.   Administration has right to change these rules, make corrections and introduce additions in them, and create new rules. Players will be notified about them by news. Also every in-game and out-of-game situation will be overwatched separately in case it was reported to administration but there’s no rule about the situation.   Rules section #1. Engagement of slots, re-enter in game session. After administrator turns on missions and makes re-assign, slots are engaged by: Side Commander and Squad Commanders (“Squad” status on WOG project) Squad members Guests of WOG project Gaming groups (Not in current rotations despite being a registered Squad) Single players(Single engage slots after administrator’s command. Punishment: Warning kick out of slot by administrator. Repeating the violation will cause restriction of access till the end of mission) Forbidden: Engagement of another’s slot without agreement with the player having engaged that slot before (in case the player got crashed and wants to continue playing) Engagement of slot when the player’s not in TS. Engagement of slot without permission of Squad Leader who controls the slot (in case of lone slots – without permission of Side Commander). Re-enter on any slot after the death. Re-enter to any other bot (who wasn’t engaged before) after the start of mission (except cases written below). Allowed: Re-entering on any free slot in 5 minutes since the beginning of mission as a result of unintentional team-killing. Re-entering on any free slot in 10 minutes since the beginning of mission as a result of bugs, lags on spawn point or as a mistake of map-maker. Note: In case Side Commander isn’t in any Squad, he must notify Game Administrator. You engage first slot (and it’s probably engaged by someone else) when you enter the lobby. Penalty:   AR 1.1 – Denied access on project’s servers on term – up to 4 game days, if repeated – up to 12 game days. AR 1.2 – Denies access on project’s servers on term – 3 game days, if repeated – up to 9 game days. AR 1.3 – Denied access on project’s servers on term – 1 game day, if repeated – up to 9 game days. AR 1.4, 1.5 – Denied access on project’s servers on term – up to 96 game days, if repeated – on undetermined term (violation of most important rule: “One game – one death”).   Rules Section #2. Killing of player(s) on the same side. In case of dying by the hands of friendly player, spoken agreement between player (squaddies, commanders, leader etc.) about it is preferred. Reports of friendly fire in court martial are not welcomed. Teamkills are part of game play. Below are examples of friendly fire’s cause, where the responsibility is on the suffered ones (in case of second example will be found out reasonableness of such friendly fire): False Identification: Is followed by having no full and true information about placements of friendly and enemy squads. By a variety of causes friendly is taken as an enemy and is being shot: lack of radio communication when squad loses the orientation on place and goes where he’s not supposed to be etc. Fire “on my position” When enemy’s squad is in close engagement with friendly forces, in extreme cases friendlies are forced to call fire mission on their location. Meanwhile artillery or aviation or any other vehicle fires a barrage or fires to kill enemy troops who are in danger-close positions to friendlies, often on a range, which is very close to striking effects of used hardware, which can lead to friendly casualties.   Forbidden:   2.1 Killing a friendly bot with an intention to take his equipment, ammunition or to make room in vehicle. 2.2 Killing of the same-sided players 2.3 Intended killing of the same-sided players 2.0.1 Repeated unjustified reports about team-kills (when suffered one is who to blame).   Allowed: Killing a same-squaded/same-sided bot if Squad leader or Side Commander allowed Killing a friendly player as a result of Side Commander’s or Squad Leader’s (in case both player and SL are in one squad) order are allowed and is not followed by punishment. Note: Persons allowing to kill another same-sided player take personal responsibility on their actions and must use the principle of extreme need and justify their orders. If the accused in TK has apologized and the suffered has accepted the apologize, denied access to servers is lifted. Penalty:   AR 2.1 – Denied access on project’s servers on term – up to 4 game days, if repeated – up to 21 game days. AR 2.2 – Denied access on project’s servers on term – up to 16 game days, if repeated – up to 48 game days. AR 2.3 – Denied access on project’s servers on term – up to 96 game days. AR 2.0.1 – Denied access on project’s servers on term – up to 8 game days.   Rules Section #3. Side/Squad Commanding After administrator turns on missions and makes re-assign, Side Commander must engage HQ-squad, write in chat “Blue/Red/Green SC” and control engagement of slots and assign free vehicle. Rules of Side Commander: Assign slots between squads (punishment: In case Squad doesn’t want to give up their slots voluntarily, squad might receive denied access till the end of mission). Choose mission parameters (only attacking side) End mission (admit defeat) Forbidden:   3.1 – To disobey to commander of your group/squad/side, to ignore his orders 3.2 – To disobey to commander of your group/squad/side, causing loss of mission, wasting tactical plan, objectives and target set on briefing. Note: Both Speaker and Listener take responsibility for hints in chat. Detour of water obstacles around the edge of map (where water obstacles end) or where the water end just before the end of map is counted as unfair game and is taken for “Using bags of games and its add-ons”, which is the violation of 4.1 project rules. Penalty:   AR 3.1 - Denied access on project’s servers on term – up to 4 game days, if repeated – up to 12 game days. AR 3.2 - Denied access on project’s servers on term – up to 16 game days, if repeated – up to 48 game days.     Rules section #4 Unfair play, the non-game communication.   Forbidden:   4.1 Using of game bugs and its add-ons - error of code and graphical glitches (for example, disappearing textures), giving an advantage over other players 4.2 Using cheats and other software, that provide an advantage over other players. 4.3 Using non-game means of communication (such as text messages in chat TS, Skype or Steam Overlay). 4.4 Watch on-line broadcasts. 4.5 Tips in chat of on-line broadcasts.   Allowed:   • Inform your squad leader or side commander by Push (Poke Client) in Team Speak (TS) in the event of communication problems or death due to a bug games. • Watch ally on-line broadcast during the placement on slots and briefing.  • Watch on-line broadcast gaming opponent after death.   Note: • For tips in a chat responsibility carries and prompter and person, who use a prompt. • Detour water crossing over the edge of the card (where water barrier ends), or else when the river ends right before the border of the card - it's unfair game and is equivalent to "Using the bugs of the game and its add-ons", that is a violation of paragraph 4.1 of the rules of the project.   Penalty:   AR 4.1 - restrict access to the project's servers on period - up to 16 gaming days, with recidivism (repetition) - up to 48 gaming days. AR 4.2, 4.3, 4.4- restrict access to the project's servers for an indefinite period. AR 4.5 - restrict access to the project's servers period from 3 to 112 gaming days, with recidivism (repetition) - for an indefinite period.     Rules section #5 Insults, use of foul language, flood.   Forbidden:   5.1 Public insult player(s) of the project, using any means of communication (game forums, game chat, channels in TS). 5.2 Intentional affront to the administration of its operations and activities in games organization (as a collegial organ and its individual members), non-constructive (unproven, unreasoned, undermines the reputation of the administration of the project) statements in its address (the project's team as a whole and its individual members), as well as any statements aimed at discrediting the project, that doesn't carry in itself the constructive criticism and proposals for improving the game-play by using any means of communication (gaming forums, game chat channels TS). 5.3 Using the foul or abusive language in any chat channels. 5.4 Flooding in the game chat during the placement on slots. 5.5 Flooding in the game’s global chat channel at a briefing. 5.6 Intentionally set markers in the global channel during the briefing. 5.7 Intentional flood by markers on the mission's map, unrelated with briefing and preventing the normal understanding of the task by players.   Note:   • «Insult» ,also, means the constant negative remarks against the participants of the project (in the well-known sense - "troll, scoff"). Responsibility for violation of this paragraph is individual and do not transferred to the group of players/squad to which an violator classing himself . • Allowed veiled conventional expressions (Noob, tomato etc). • After death, you get into "Channel 200" (RT), where you are allowed to express whatever you think (within reason, in first 5 minutes after death, the intensity of emotions, nerves, emotions, etc.). • Flood in the game’s chat – there are any messages, unrelated to the current game. Comments, questions and other statements, relating to the current game (mission) by the commander of the side and squads are allowed. • The general gaming channel intended for administrator's messages, comments and representatives of the sides / squads / teams. Using the general chat by other players is forbidden. • False evidence at the tribunal considered as an insult to the administration.   Penalty:   AR 5.1, 5.2 - restrict access to the project's servers for an indefinite period, but not less than 4 gaming days. AR 5.3, 5.4, 5.5 - restrict access to the project's servers on period - 1 gaming days, with recidivism (repetition) – up to 3 gaming days.   AR 5.6, 5.7 - - restrict access to the project's servers on period - up to 4 gaming days, with recidivism (repetition) – up to 12 gaming days.     Rules section #6 Aerial ramming, sabotage of the games.   Forbidden:   6.1 Intentionally ramming air vehicle or intentionally dumping air vehicle on the places of enemy's accumulation. 6.2 Intentionally damage allied vehicle, delay the nomination of Allied units, unmask the allied forces (shooting for no reason, playing music - a violation here will be considered by not the execution of the order to stop it).   Allowed:   Intentionally unmask the allied forces (shoot without reason, play the music) only by order of the side commander.   Penalty:   AR 6.1 - restrict access to the project's servers on period from 4 to 9 gaming days, with recidivism (repetition) – up to 24 gaming days. AR 6.2 - restrict access to the project's servers on period – up to 4 gaming days, with recidivism (repetition) – up to 12 gaming days.   Rules section #7 Attacking enemy spawn and Test start   Forbidden:   7.1 attack or bombard place re-spawn (start location) or the opposite side of the zone defense in the 10 minutes after the start of the mission or before the time specified by mapmaker 7.2 You CAN NOT shoot from handguns, throw grenades, use any vehicles to drive during the place you spawned of a test run of the mission (after 21:00).   Allowed:   • Attack or bombard the enemy spawn or nearest places, IF its agreed or allowed by mapmaker or its allowed in the mission conditions. • On the test run mission(test start): Shoot from handgun, drive vehicles, throw grenades if its allowed by game administrator or mapmaker.   Penalty:   AR 7.1 Limited access to the servers of the project for period - up to 9 days, if repeated - up from 9 to 18 game days. AR 7.2 Access will be limited to the servers for a period – up to 1 day, if repeated -up from 1 day to 3 days.     Rules #0 Other rules of the project   Forbidden: Requirements for game nick (official site, in game, in teamspeak): should not offend other members of the project must not contain any bad language must not contain any symbols as for replacement or for beauty your nickname (exceptions are possible) It must be readable Must be same in game and in teamspeak Forbidden to use the tag (of registered gaming team) if you not member of this team Penalty:   AR 0.1 - blocking access to the WOG server before you eliminate discrepancy in you nickname. AR 0.2 – access will be limited up to 12 days.       Decision-making: Game administrator himself can decide to restrict access for a period up to 4 days. (Exception: AR 0.1, AR 0.2). Group of game administrators (minimum 3 game administrators) may decide to restrict access for a period up to 12 days. Super Administrator alone can decide to restrict access for a period up to 20 days. The group of Super Administrators can decide with a term limit access for any period (permanent ban - taken by majority votes by a vote of all Super Administrators) AR 5.2 is considered only by Super Administrator. Any Super Administrator can only temporary restrict access until the end of the proceedings.
  25. -2 балла
    EveryDayVodka

    Обсуждение прошедших игр

    Я хочу заметить что был рядом со своим отделением, и выполнял приказ @Arcued. Я не рандомщик, а командный игрок.
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