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Ziki_CZ

[FRWL] Squad FRWL
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Ziki_CZ last won the day on September 18 2019

Ziki_CZ had the most liked content!

About Ziki_CZ

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    Advanced user
  • Birthday 03/01/1993

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  1. its reminded me this bug (maybe there will be some connection, donno...)
  2. Violation of a rule 6.12 by players [LG]MaDnEss, STAIKERMaxim_51RUS, [LG]Senpai, 10/03/2020 during 2nd mission Nick of the violator: [LG]MaDnEss, STAIKERMaxim_51RUS, [LG]Senpai Violated rule: 6.12 Additional violated rules: Violation date: 03/10/2020 Mission number: 2 Mission name: Arsenal Origin Suffered side: BLUEFOR Witnesses (if they exist): Violation description: Crossing the edge of the game map
  3. With you (the same with Spreekill) its different... (Side 2)
  4. so next time tell me where MOR, Avarax, or Mattoni are and i'll let you go :D
  5. Since the time Sixor joined CTU, I can't just get this out of my head...
  6. Ziki_CZ

    Афганская Дорога

    PG-7VM cannot be loaded in rpg-7
  7. @Qvazar This is a problem brought about by medical rewrite. The full-auto is broken, often it happens that none of the hits does any damage to the target. Somehow, information packets are lost between the server and the final victim (your target). It is better to use a semiauto, there is a greater probability that some intervention will be "real". (I thought it is only a problem on WOG, where the FPS server is relatively small and unstable (see graphs on stats, where FPS jumps between ~ 12-35 FPS), but now on Thursday I saw the same situations on OFCRA where far fewer people and the FPS server are bigger and stable.)
  8. @ZAN I know, how you feel.
  9. @neVALYAshka How? I don't remember ever working in an explosives factory. :D
  10. From what I saw in the spectator, the first shot missed by about 20 meters, the second was a direct hit to the centre. The same tank then received at least two more hits from something near Rasman.
  11. @grk in your place (if I knew there were MOR lads) I would do the same
  12. Ziki_CZ

    Rasman armored

    I think it would be good to split those spawning positions of the groups. When 100 players from one side spawn at one small area and on the other side of the map another 100 people as well, then the problems we saw at the beginning simply arise.
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