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Ziki_CZ last won the day on May 27 2018

Ziki_CZ had the most liked content!

About Ziki_CZ

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  • Birthday 03/01/1993

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  1. The selfie stick is more dangerous than I thought...
  2. Ziki_CZ

    Обмен опытом

    Today's Special Offer: The KURVA course - Join to MOR clan today and get a 25% discount on the first Czech language lesson! *The beer has to be your own! Isn't included in the price. The PUTA course - Spanish language for beginners and for advanced speakers as well! With friendly native speakers from CTU clan! One football lesson is included in the price! Warning! The offer is time-limited! Do not hesitate! *But it is at your own risk!
  3. It's easy, I didn't. Destruction of the house was a certainty. Especially when I had about 7 rockets for rpg inside my backpack, I didn't want to go inside when I was so heavily loaded. I thought there were more enemies there (when all the CTUs died there), so I shooted some rockets inside all the other houses in this compound. And when I missed the rockets, I wanted to go inside the compound with Beast to clean it up, but at this time Alex reported on the radio that he had a lot of contacts on his position, so we get into the hmmwv and went to help him, but he was killing all of them, so when we arrived there wasn't any fun left for me or Beast there.
  4. Revenge for fallen Argentine friends
  5. Ziki_CZ

    Arma Tactical Combat Campaign #9

    Nemesi from the Italian BDR is looking for clans for the TvT campaign. And he asked me to let you know about this event. (Btw I think some of you (IMB,...) know him from Rolling Thunder events.) Here are some basic informations: What is ATC: ATC is a campaign, a series of battles between two organized factions. Each campaign simulates operations between two opposite companies consisting of infantry squads, armored, recon, logistic sections and air support, reflecting nearly real combat balance, leaded by the respective faction commanders. To learn more please visit the website: http://www.arma-tactical-combat.com/ - Battle day and time is Sunday at 20.00 CET (19.00 UTC) - The actual start of the campaign is to be decided after the general meeting and test battle. A preliminary test battle will be held on Dec 2nd (see below) - Registrations: http://www.arma-tactical-combat.com/forum/viewtopic.php?f=10&t=586 - Player count: our target player count for the campaign is 120 (60 vs 60) Campaign #9 presentation: http://www.arma-tactical-combat.com/atc9-campaign-presentation/ Schedule: General Meeting Nov 25th, 20.30 CET (19.30 UTC) General Test Mission Dec 2nd, 20.00 CET (19.00 UTC) Possible campaign start Jan 13th, to be confirmed after the preliminary battle Registrations: we would like to meet the player count goal of 120 before the general meeting on Nov 25th. After that the registrations are still possible for reimplacements or to meet player count. To learn more see: http://www.arma-tactical-combat.com/atc-9-campaign-schedule/ If you are interested you can register directly or for more info, you can join on the ATC Discord to ask organizers there. https://discord.gg/ezZruJc
  6. Ziki_CZ

    Rosche Germany

  7. Ziki_CZ

    WOG³ (08.06.2018, 09.06.2018)

    I think the RHS penetrator system does not work on vanilla vehicles (especially after Tanks DLC) because there is no config with AIS CE data for vanilla vehicles. The same applies to other mods (3CB, BWA, FFAA, CUP, ...). All vehicle configurations and HEAT/HEPD ammo and rockets would have to be modified so that these mods (and vanilla) are compatible with the RHS armor system. Look at:
  8. Ziki_CZ

    WOG³ (25.05.2018, 26.05.2018)

    When you're not lucky
  9. Ziki_CZ

    WOG³ (13.10.2017, 14.10.2017)

    Someone needs a gun to kill, somebody just takes a look :D
  10. Ziki_CZ

    WOG³ (18.08.2017, 19.08.2017)

    Excuse my bad English, but I hope you can find the meaning I wanted to write: It's a bug, it also happens in vanilla (so its BIS fault). (Longer arma/ofp users know how it is with netcode and where calculations are calculated (shooting, movement,...). So it is not surprising.) It usually happens when a player leaves the vehicle. He normally runs out and he normally moves, but some players see him still in the vehicle. And so he can kill you the "ghost" without seeing him. But this that it happens to somebody in the free space, I see it on the first time. But it is highly probable that it has the same denominator. I know it sometimes did not help nor reconnect when I saw it on the Liberation server. And It happened once in coop action too approx 2 months ago, people never saw me outside of the car, but they saw me several times in every vehicle where I was in sometimes. (For them I was 3 times at the end of the mission in 3 different vehicles). This is the photo of the mission, I'm on it twice: https://scontent.fprg2-1.fna.fbcdn.net/v/t31.0-8/19221455_1741454409216646_2990138669443970362_o.jpg?oh=a732f2cf7503872bd3a2d856f276caef&oe=5A255386 But on this event I saw it in pvp/tvt for the first time when it happened to one of us as well (I think hunt, on the ocap he was still in the car). The problem is that the player himself does not have the chance to find out that he is in this bug for any other player. he doesn't necessarily have to be buged for all players! (I checked this out last week) I have a couple of friends in BIS, I'll try to find out if they know about this bug, because for pvp/tvt it's a pretty significant problem, but I can't promise anything. The question is, how to proceed if re-connection does not help? Disconnect completely from mission? Otherwise it would be considered a violation of the rule 0.4.1. "Using of game bugs" (?). Arma is not a perfect game, but it's a perfect random bug generator.
  11. Ziki_CZ

    Cold war

    Sorry, but the AK74 from RHS are not a good idea at the moment. :/
  12. Ziki_CZ

    Баги ACE3

    Important for missionmakers! Do not use the RHS AK74 (all variants AK(S)-74(N)(GP)) in missions. They have badly set sights. RHS AK74M variants working without problems and AKS-74U(N) too. I reported a bug to RHS. http://feedback.rhsmods.org/view.php?id=3161 It is possible to use Izhmash AK 74 from NIArms, but not Izhmash AKS-74U. (BTW in the separate NIArms AKS-74U works fine. Maybe on wog is an old version.) This has been fixed in version 0.4.3.

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