This commentary applies to not only this mission and does not suggest any specific measures for improvement, just an idea to think about:
Honestly, there are real suggestions on how to balance vehicles. But that still doesn't resolve gameplay for infantry (especially defence side).
They will still be destined to be shot only. Which is about 40% of the players on the server who have a very limited chance of interesting gameplay.
If I overdid it, if the AI were replaced, the crews of the attacking armoured vehicles would probably not see a difference...
Attacking infantry (40% of server players) defend the perimeter around vehicles, spot enemies and guide armoured vehicles on targets (at least partially some gameplay - teamwork) (although the last two things, due to thermal optics, are weakened quite a bit) and then recharge the zone and finish cleaning some hills from the rest of enemies present.
And only 20% are the crews in the vehicles who actually play and the whole game built on them.
Numbers are approximate, I don't know the exact %, but somehow it will be. By usually, there are 2 in the vehicle (driver, shooter) and 6-8 infantry, ie 20-25%; then + engineers, some pure infantry squads/teams and SF, HQ -> that is that 20% of players (and maybe less %).
For me, who plays purely as infantry on WOG, such missions are well watched on youtube, but playing them is disgusting. (This was more typical of TSG. But lately, this is beginning to become a significant problem of this project. Saturday's mission "Actions to Peace" was a pretty similar story in that spirit.)