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Ziki_CZ

[FRWL] Отряд FRWL
  • Публикаций

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Весь контент Ziki_CZ

  1. Nick of the violator: [MOR] ilbinek Violated rule: 4.5 Additional violated rules: Violation date: 03/19/2024 Mission number: Mission name: Suffered side: TvT Community Witnesses (if they exist): HK/FNF/OFCRA administration Violation description: This player got banned from 3 Western European TvT events (FnF/OFCRA/HighKommand) for watching spectating streamer twitch while he was still playing. OFCRA discord: https://discord.com/channels/403847070836064257/403847071582519297/1220075698593726574 FNF discord: https://discord.com/channels/106475368495484928/111636635258474496/1220075773332033607 HK discord: https://discord.com/channels/1193702110991228968/1193708566675198004/1220075588560093255 When I contacted the admins of these events, I received the following supporting material (no response from Flip4Flap of OFCRA yet - offline on Steam for a few days): Given the seriousness of the crime of which [MOR]Ilbinek has been accused and punished on these projects, I ask the WOG Tribunal to investigate this matter, ideally by contacting the administration of these projects, and to draw any consequences for his participation here.
  2. Ziki_CZ

    Event: WOG vs TBD

    Liru's POV: https://www.twitch.tv/videos/1969503043?t=00h39m26s
  3. HEDP warheads don't work properly :-/ that's all
  4. Ziki_CZ

    Deathmatch

    M107 hasnt correct ammo.
  5. How FFA heroically saved LG's BRDM (and they didn't count in my stats...)
  6. Spectator's view https://www.twitch.tv/videos/1157109740
  7. pls, someone please fix the ACOG... Zeroing in on 300 meters instead of 100... The chevrons on the scale don't correspond to the distance at all now... it's all shifted by 200 meters (I don't know who thought of such a stupid idea... it's fine everywhere else, only on WOG it's broken like this)
  8. @Mattoni just took seriously the words of one old madman...
  9. Here's an explanation of why I use RPG with OGs so much instead of rifles. The old man hands tremor... and wog stamina doesn't help much either.
  10. The only target was [̶M̶O̶R̶]̶ @Mattoni. The rest (those unfortunate 10 lads) was only OG7 collateral damage and self-defence...
  11. This is almost a year old, but I rediscovered this record and uploaded this week.
  12. Ziki_CZ

    The Union Jack

    This commentary applies to not only this mission and does not suggest any specific measures for improvement, just an idea to think about: Honestly, there are real suggestions on how to balance vehicles. But that still doesn't resolve gameplay for infantry (especially defence side). They will still be destined to be shot only. Which is about 40% of the players on the server who have a very limited chance of interesting gameplay. If I overdid it, if the AI were replaced, the crews of the attacking armoured vehicles would probably not see a difference... Attacking infantry (40% of server players) defend the perimeter around vehicles, spot enemies and guide armoured vehicles on targets (at least partially some gameplay - teamwork) (although the last two things, due to thermal optics, are weakened quite a bit) and then recharge the zone and finish cleaning some hills from the rest of enemies present. And only 20% are the crews in the vehicles who actually play and the whole game built on them. Numbers are approximate, I don't know the exact %, but somehow it will be. By usually, there are 2 in the vehicle (driver, shooter) and 6-8 infantry, ie 20-25%; then + engineers, some pure infantry squads/teams and SF, HQ -> that is that 20% of players (and maybe less %). For me, who plays purely as infantry on WOG, such missions are well watched on youtube, but playing them is disgusting. (This was more typical of TSG. But lately, this is beginning to become a significant problem of this project. Saturday's mission "Actions to Peace" was a pretty similar story in that spirit.)
  13. It can be based on RHS AINET system for T90 (?) http://www.rhsmods.org/w/t90
  14. its reminded me this bug (maybe there will be some connection, donno...)
  15. Violation of a rule 6.12 by players [LG]MaDnEss, STAIKERMaxim_51RUS, [LG]Senpai, 10/03/2020 during 2nd mission Nick of the violator: [LG]MaDnEss, STAIKERMaxim_51RUS, [LG]Senpai Violated rule: 6.12 Additional violated rules: Violation date: 03/10/2020 Mission number: 2 Mission name: Arsenal Origin Suffered side: BLUEFOR Witnesses (if they exist): Violation description: Crossing the edge of the game map
  16. With you (the same with Spreekill) its different... (Side 2)
  17. so next time tell me where MOR, Avarax, or Mattoni are and i'll let you go :D
  18. Since the time Sixor joined CTU, I can't just get this out of my head...
  19. Ziki_CZ

    Афганская Дорога

    PG-7VM cannot be loaded in rpg-7
  20. @Qvazar This is a problem brought about by medical rewrite. The full-auto is broken, often it happens that none of the hits does any damage to the target. Somehow, information packets are lost between the server and the final victim (your target). It is better to use a semiauto, there is a greater probability that some intervention will be "real". (I thought it is only a problem on WOG, where the FPS server is relatively small and unstable (see graphs on stats, where FPS jumps between ~ 12-35 FPS), but now on Thursday I saw the same situations on OFCRA where far fewer people and the FPS server are bigger and stable.)
  21. @neVALYAshka How? I don't remember ever working in an explosives factory. :D
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