Jump to content

Добро пожаловать на проект
Weekly Open Games

Weekly Open Games — это проект для людей, которым интересен хардкорный тип игры. Мы стараемся максимально эффективно использовать структуру, слабые и сильные стороны, а также технику и вооружение различных сторон конфликта, но не ставим перед собой цель провести 100% сбалансированного боестолкновения. Командная игра, командное взаимодействие — фундамент нашего проекта.
О проекте WOG Как начать играть Правила серверов
Sign in to follow this  

The Lads

Recommended Posts

The Lads

Провинция Решман, Ближний Восток. Продолжаются столкновения войск НАТО и ОДКБ, основная группировка ВС РФ наступает на провинцию Решман с запада, связывая британские войска боем. В это же время на юго-востоке провинции высаживается N-ый ДШБ ВДВ РФ и берёт под контроль Южный аэродром. Британские войска рискуют оказаться окружёнными, если они допустят продвижение сил ВДВ РФ дальше на восток.

  • Добавил
  • Добавлено
  • Категория
  • Количество участников
  • Год
  • Время на миссию
  • Погодные условия
    14:30, Пасмурно
  • Условие победы атаки
    Захват Кезбана
  • Техника атаки
    MCV-80 x3, FV432 HMG x1, Coyote P HMG x4, Jackal GMG x2, Land Rover x1
  • Условие победы защиты
    Удержание Кезбана
  • Техника защиты
    БМД-2 х3, Ми-8МТВ-3 х2, ГАЗ-233014 х1, ГАЗ-233011 х1, ГАЗ-66 х1, АГС-30 х2, Корд х2
  • Особенности миссии
    Ограниченное количество ДВ-раций.
  • Тип
  • Остров
  • Режим
  • Сторона WEST
    1st UK Armoured Division
  • Сторона EAST
    7-я гв. ДШД(г)
  • Сторона RESISTANSE
  • Сторона атаки
  • Сторона обороны


Share this post

Link to post
Share on other sites




Create a kill or push trigger so the infantry cannot walk beyond the edge of the card.

Change BMD-2 to BMD – 2M or bmd 4. For balance




FT don’t have DV.  (VDV\KO.sqf)

Delete VDV beret from inventory

3: Пулемётчик (Рыжуха) give him medical tourniquet

Delete pulling strap from inv AT  and SQL

Delete 1x Airplug from inv AT (VDV\RPG.sqf)

Change Medic inventory to too many unnecessary things(VDV\S_MED.sqf")

VDV\RECON_KV.sqf and VDV\KV.sqf don’t have same DV

BMD don’t have shooter

coil_5 don’t attach on bmd



Delete pulling strap from inv

SQL don’t have dv "BAF\SC.sqf";

FTL don’t have GPS

CREW have s equipment as if he were a shooter. Personally, I do not know where they would have stuck in the vehicle. Put smaller weapons, take backpack,

FV432/3 cant reload M2 whit CSW  

Why "BAF\P_CMDR.sqf"; and "BAF\SIGNALLER.sqf"; have DV from one squad ?

1: Company Commander (DDPM)@A1-1: Light Role Infantry Company HQ (Land Rover) in this squad you have 3x DV why ???


Attackers have optics is not a single infantry without optics. Defenders have much less and especially the attacker also has AGS. For me i dont see the eny balance of this mission. First of all you are bmd - 2 vs Warrior whit addition protection. BMD-2 does not have cannon guidance or Warrior optics to destroy BMD-2 need a few APDS hits from Warrior and is destroyed. The map is practically a desert and one who has more optic always wins.


Personally, I feel confused about what you're doing with DV. It also seems to me as an inconvenience for the defenders because they will not be able to respond adequately to the attack. The zone itself is built of destructible buidings. My personal opinion is that the enemy will climb the hills to the east and destroy buildings from a distance and the game is over.

Edited by Avarax

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.


Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.