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Показан контент с высокой репутацией 22.08.2016 в Сообщения
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4 баллаОсновные требования к получению статуса “Отряд” : 1) Состав игровой группы не менее 4 человек. 2) Состав игровой группы принимает активное участие в играх составом не менее 4 человек. 3) Состав игровой группы принимает активное участие в игре стороны (например - регулярно берет командование стороной на миссиях). Основные критерии получения статуса отряд: 1) Игровая группа составом отвечающим требованиям к отряду в течение продолжительного времени принимает активное участие в играх Проекта. 2) Состав игровой группы должен получить положительные отзывы со стороны Администрации для вынесения вопроса о получении статуса “Отряда”. Права отряда : возможность принимать участие в голосованиях Штаба. возможность поручительства за игрока за серьезные нарушения правил проекта. привилегии при распределении слотов на играх.
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WOG project rules
Ram3esIV и 2 других отреагировал philips за сообщение в теме
Actual rules regulate in-game and out-of-game situations created by players taking part in WOG project, by administrating game sessions and by affecting on technical and moral-ethic parts of game play. Administration has right to change these rules, make corrections and introduce additions in them, and create new rules. Players will be notified about them by news. Also every in-game and out-of-game situation will be overwatched separately in case it was reported to administration but there’s no rule about the situation. Rules section #1. Engagement of slots, re-enter in game session. After administrator turns on missions and makes re-assign, slots are engaged by: Side Commander and Squad Commanders (“Squad” status on WOG project) Squad members Guests of WOG project Gaming groups (Not in current rotations despite being a registered Squad) Single players(Single engage slots after administrator’s command. Punishment: Warning kick out of slot by administrator. Repeating the violation will cause restriction of access till the end of mission) Forbidden: Engagement of another’s slot without agreement with the player having engaged that slot before (in case the player got crashed and wants to continue playing) Engagement of slot when the player’s not in TS. Engagement of slot without permission of Squad Leader who controls the slot (in case of lone slots – without permission of Side Commander). Re-enter on any slot after the death. Re-enter to any other bot (who wasn’t engaged before) after the start of mission (except cases written below). Allowed: Re-entering on any free slot in 5 minutes since the beginning of mission as a result of unintentional team-killing. Re-entering on any free slot in 10 minutes since the beginning of mission as a result of bugs, lags on spawn point or as a mistake of map-maker. Note: In case Side Commander isn’t in any Squad, he must notify Game Administrator. You engage first slot (and it’s probably engaged by someone else) when you enter the lobby. Penalty: AR 1.1 – Denied access on project’s servers on term – up to 4 game days, if repeated – up to 12 game days. AR 1.2 – Denies access on project’s servers on term – 3 game days, if repeated – up to 9 game days. AR 1.3 – Denied access on project’s servers on term – 1 game day, if repeated – up to 9 game days. AR 1.4, 1.5 – Denied access on project’s servers on term – up to 96 game days, if repeated – on undetermined term (violation of most important rule: “One game – one death”). Rules Section #2. Killing of player(s) on the same side. In case of dying by the hands of friendly player, spoken agreement between player (squaddies, commanders, leader etc.) about it is preferred. Reports of friendly fire in court martial are not welcomed. Teamkills are part of game play. Below are examples of friendly fire’s cause, where the responsibility is on the suffered ones (in case of second example will be found out reasonableness of such friendly fire): False Identification: Is followed by having no full and true information about placements of friendly and enemy squads. By a variety of causes friendly is taken as an enemy and is being shot: lack of radio communication when squad loses the orientation on place and goes where he’s not supposed to be etc. Fire “on my position” When enemy’s squad is in close engagement with friendly forces, in extreme cases friendlies are forced to call fire mission on their location. Meanwhile artillery or aviation or any other vehicle fires a barrage or fires to kill enemy troops who are in danger-close positions to friendlies, often on a range, which is very close to striking effects of used hardware, which can lead to friendly casualties. Forbidden: 2.1 Killing a friendly bot with an intention to take his equipment, ammunition or to make room in vehicle. 2.2 Killing of the same-sided players 2.3 Intended killing of the same-sided players 2.0.1 Repeated unjustified reports about team-kills (when suffered one is who to blame). Allowed: Killing a same-squaded/same-sided bot if Squad leader or Side Commander allowed Killing a friendly player as a result of Side Commander’s or Squad Leader’s (in case both player and SL are in one squad) order are allowed and is not followed by punishment. Note: Persons allowing to kill another same-sided player take personal responsibility on their actions and must use the principle of extreme need and justify their orders. If the accused in TK has apologized and the suffered has accepted the apologize, denied access to servers is lifted. Penalty: AR 2.1 – Denied access on project’s servers on term – up to 4 game days, if repeated – up to 21 game days. AR 2.2 – Denied access on project’s servers on term – up to 16 game days, if repeated – up to 48 game days. AR 2.3 – Denied access on project’s servers on term – up to 96 game days. AR 2.0.1 – Denied access on project’s servers on term – up to 8 game days. Rules Section #3. Side/Squad Commanding After administrator turns on missions and makes re-assign, Side Commander must engage HQ-squad, write in chat “Blue/Red/Green SC” and control engagement of slots and assign free vehicle. Rules of Side Commander: Assign slots between squads (punishment: In case Squad doesn’t want to give up their slots voluntarily, squad might receive denied access till the end of mission). Choose mission parameters (only attacking side) End mission (admit defeat) Forbidden: 3.1 – To disobey to commander of your group/squad/side, to ignore his orders 3.2 – To disobey to commander of your group/squad/side, causing loss of mission, wasting tactical plan, objectives and target set on briefing. Note: Both Speaker and Listener take responsibility for hints in chat. Detour of water obstacles around the edge of map (where water obstacles end) or where the water end just before the end of map is counted as unfair game and is taken for “Using bags of games and its add-ons”, which is the violation of 4.1 project rules. Penalty: AR 3.1 - Denied access on project’s servers on term – up to 4 game days, if repeated – up to 12 game days. AR 3.2 - Denied access on project’s servers on term – up to 16 game days, if repeated – up to 48 game days. Rules section #4 Unfair play, the non-game communication. Forbidden: 4.1 Using of game bugs and its add-ons - error of code and graphical glitches (for example, disappearing textures), giving an advantage over other players 4.2 Using cheats and other software, that provide an advantage over other players. 4.3 Using non-game means of communication (such as text messages in chat TS, Skype or Steam Overlay). 4.4 Watch on-line broadcasts. 4.5 Tips in chat of on-line broadcasts. Allowed: • Inform your squad leader or side commander by Push (Poke Client) in Team Speak (TS) in the event of communication problems or death due to a bug games. • Watch ally on-line broadcast during the placement on slots and briefing. • Watch on-line broadcast gaming opponent after death. Note: • For tips in a chat responsibility carries and prompter and person, who use a prompt. • Detour water crossing over the edge of the card (where water barrier ends), or else when the river ends right before the border of the card - it's unfair game and is equivalent to "Using the bugs of the game and its add-ons", that is a violation of paragraph 4.1 of the rules of the project. Penalty: AR 4.1 - restrict access to the project's servers on period - up to 16 gaming days, with recidivism (repetition) - up to 48 gaming days. AR 4.2, 4.3, 4.4- restrict access to the project's servers for an indefinite period. AR 4.5 - restrict access to the project's servers period from 3 to 112 gaming days, with recidivism (repetition) - for an indefinite period. Rules section #5 Insults, use of foul language, flood. Forbidden: 5.1 Public insult player(s) of the project, using any means of communication (game forums, game chat, channels in TS). 5.2 Intentional affront to the administration of its operations and activities in games organization (as a collegial organ and its individual members), non-constructive (unproven, unreasoned, undermines the reputation of the administration of the project) statements in its address (the project's team as a whole and its individual members), as well as any statements aimed at discrediting the project, that doesn't carry in itself the constructive criticism and proposals for improving the game-play by using any means of communication (gaming forums, game chat channels TS). 5.3 Using the foul or abusive language in any chat channels. 5.4 Flooding in the game chat during the placement on slots. 5.5 Flooding in the game’s global chat channel at a briefing. 5.6 Intentionally set markers in the global channel during the briefing. 5.7 Intentional flood by markers on the mission's map, unrelated with briefing and preventing the normal understanding of the task by players. Note: • «Insult» ,also, means the constant negative remarks against the participants of the project (in the well-known sense - "troll, scoff"). Responsibility for violation of this paragraph is individual and do not transferred to the group of players/squad to which an violator classing himself . • Allowed veiled conventional expressions (Noob, tomato etc). • After death, you get into "Channel 200" (RT), where you are allowed to express whatever you think (within reason, in first 5 minutes after death, the intensity of emotions, nerves, emotions, etc.). • Flood in the game’s chat – there are any messages, unrelated to the current game. Comments, questions and other statements, relating to the current game (mission) by the commander of the side and squads are allowed. • The general gaming channel intended for administrator's messages, comments and representatives of the sides / squads / teams. Using the general chat by other players is forbidden. • False evidence at the tribunal considered as an insult to the administration. Penalty: AR 5.1, 5.2 - restrict access to the project's servers for an indefinite period, but not less than 4 gaming days. AR 5.3, 5.4, 5.5 - restrict access to the project's servers on period - 1 gaming days, with recidivism (repetition) – up to 3 gaming days. AR 5.6, 5.7 - - restrict access to the project's servers on period - up to 4 gaming days, with recidivism (repetition) – up to 12 gaming days. Rules section #6 Aerial ramming, sabotage of the games. Forbidden: 6.1 Intentionally ramming air vehicle or intentionally dumping air vehicle on the places of enemy's accumulation. 6.2 Intentionally damage allied vehicle, delay the nomination of Allied units, unmask the allied forces (shooting for no reason, playing music - a violation here will be considered by not the execution of the order to stop it). Allowed: Intentionally unmask the allied forces (shoot without reason, play the music) only by order of the side commander. Penalty: AR 6.1 - restrict access to the project's servers on period from 4 to 9 gaming days, with recidivism (repetition) – up to 24 gaming days. AR 6.2 - restrict access to the project's servers on period – up to 4 gaming days, with recidivism (repetition) – up to 12 gaming days. Rules section #7 Attacking enemy spawn and Test start Forbidden: 7.1 attack or bombard place re-spawn (start location) or the opposite side of the zone defense in the 10 minutes after the start of the mission or before the time specified by mapmaker 7.2 You CAN NOT shoot from handguns, throw grenades, use any vehicles to drive during the place you spawned of a test run of the mission (after 21:00). Allowed: • Attack or bombard the enemy spawn or nearest places, IF its agreed or allowed by mapmaker or its allowed in the mission conditions. • On the test run mission(test start): Shoot from handgun, drive vehicles, throw grenades if its allowed by game administrator or mapmaker. Penalty: AR 7.1 Limited access to the servers of the project for period - up to 9 days, if repeated - up from 9 to 18 game days. AR 7.2 Access will be limited to the servers for a period – up to 1 day, if repeated -up from 1 day to 3 days. Rules #0 Other rules of the project Forbidden: Requirements for game nick (official site, in game, in teamspeak): should not offend other members of the project must not contain any bad language must not contain any symbols as for replacement or for beauty your nickname (exceptions are possible) It must be readable Must be same in game and in teamspeak Forbidden to use the tag (of registered gaming team) if you not member of this team Penalty: AR 0.1 - blocking access to the WOG server before you eliminate discrepancy in you nickname. AR 0.2 – access will be limited up to 12 days. Decision-making: Game administrator himself can decide to restrict access for a period up to 4 days. (Exception: AR 0.1, AR 0.2). Group of game administrators (minimum 3 game administrators) may decide to restrict access for a period up to 12 days. Super Administrator alone can decide to restrict access for a period up to 20 days. The group of Super Administrators can decide with a term limit access for any period (permanent ban - taken by majority votes by a vote of all Super Administrators) AR 5.2 is considered only by Super Administrator. Any Super Administrator can only temporary restrict access until the end of the proceedings. Thx a lot to McLarey, PalePalp, Morgan. -
2 баллаПрошу администрацию проекта рассмотреть жалобу на игрока Feniks, нарушившего пп. 5.1, 5.2. Суть конфликта: 17/08/2016 по завершению миссии "Журналисты", игрок Feniks, играя за повстанцев на Такистане, был весьма недоволен тем, что ему не выдали рацию (а может быть не только ему), вместо адекватной критики игрок Feniks решил по средству "poke" сообщить, что он крайне недоволен этим фактом. Доказательство: Так же прошу учесть администрацию проекта, что данный игрок, уже неоднократно привлекался к ответственности за нарушения пп 5.1: 1) Заявка от 30/08/2015 ; 2) Решение администрации от 19/10/2015 ; 3) Заявка от 10/01/2016 .
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2 баллаРассмотрев заявку, Администрация Проекта приняла следующее решение по п. 5.1 Правил Проекта : учитывая прошлые заявки, а так же неуважительное отношение игрока 5thPK_Feniks к игровому сообществу и игрокам Проекта, игроку 5thPK_Feniks выносится крайнее предупреждение,, за которым в дальнейшем последует наказание и отстранение от Проекта в целом. Заявка за нарушение п.5.2 Правил Проекта - отклонена.
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1 балл@Buddy_guy, лениво делать все красиво, написал в лоб :) _array1 = thislist // [unnamedobj1,unnamedobj2,namedobj1] _array2 = [namedobj1,namedobj2] //all named objects _array3 = _array1 - _array2 //[unnamedobj1,unnamedobj2] return = count(_array1) - count(_array3) // count of named objects in trigger area
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1 баллПринято к рассмотрению. Игроку 5thPK_Feniks отписаться в данной теме по фактам отраженным в заявке до 21.08.
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Обсуждение прошедших игр
Foxtrot 92th отреагировал MrMaster за сообщение в теме
Вот что творил Мед на первой -
1 баллПервый удар Просмотреть файл Вам предстоит провести секретную операцию по уничтожению вражеской ПВО у моря. Мы готовы доставить боеприпасы и амуницию бойцам сопротивления Греции, но мешает вражеская зенитка. Захватите её, встретите груз и отплывите на безопасную территорию, никто не должен знать об этой операции! Автор PIONEER Добавлен 08/13/16 Категория WOG² - IF ARMA3 Количество участников 053 Год 1944 Тип WOG Остров Кольвиль-сюр-Мер Фракция BLUFOR Вермахт Фракция OPFOR 0 Фракция Independent Армия США Режим Захват/оборона
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1 балл@MIP0TBOPEC Время исчезновения ботов поставь обратно на 3 минуты и не трогай больше Дальность прорировки поставь 3500
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Обсуждение прошедших игр MWOG
Shullman отреагировал RavingRobot за сообщение в теме
То что есть всякие Мзульты, стреляющие во все, что движется, организаторы не виноваты -
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Обсуждение прошедших игр
Foxtrot 92th отреагировал crabe за сообщение в теме
У меня всех впечатлений только от погони за Шульманом. Остальное как-то блекло всё было для меня -
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1 баллHello, it is a pleasure to announce that the maps for this second edition are ready and available for downloading! Download link: ESM™ | A-Series CTF Conferences League 2016 maps The main changes on the maps are: - Added the weapon SMG_02_F - Improved respawn protection/area of each side - Added and improved building placement - Map pack reduced to 12 maps from 15 (this may change to 15 again for the second set of matches) As in previous occasions we have opened a forum on which you will be able to report any kind of issue you may find on these maps. Forum link: Support & Bugs We would like to use this chance to announce that we already have 3 enroled teams at the moment (88th Co."Walking Death", United Nations Army and Nato Special Forces! Remember that the deadline to enrol your team is the 17 of May. If we reach a minimum of 8 teams on this day the second edition of the ESM™ | A-Series CTF Conference will commence. GL & HF Electronic Sports Masters™ | Where the challenge begins ... esportsmasters.org
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1 баллHi folks, we are happy to announce that before end of May (Registration deadline: May, 17th), the second edition of the Electronic Sports Master™ | A-Series CTF Conference League 2016 will start. (Game mode CTF | Capture the flag) We take this opportunity to change our name with the aim to adapt to some issues that came up during last edition. This little change of organization is about ping issues faced by some teams located in the US or in Asia. Main characteristics: ✓ Any team that fulfils the minimum requirements for an event can join. ✓ Game mode: "Capture the Flag". ✓ Mods/addons: Not allowed. ✓ The number of participants is restricted to 14 team per Conference. ✓ Teams can play with up to 8 players if both teams reach an agreement ✓ The local team selects the map that will be played New features and rules for this new edition: The teams will have to pay a 4€ registration fee, which will be reimbursed at the end of the competition* The teams may register in any conference they want as long as they meet the ping criteria* The ESM™ provides the teams with a server in each conference to let them perform all the required tests before the competition starts. * Read rules Conferences West, Center and East: West (South America, USA y Canada) - ESM™ | A-Series CTF WCL 2016 Center (Europe, Africa, Western Russia) - ESM™ | A-Series CTF CCL 2016 East (Eastern Russia and Asia) - ESM™ | A-Series CTF ECL 2016 Hereafter you can find the list of official ESM™ servers: USA (Western Conference) Name: Electronic Sports Masters™ | OFFICIAL SERVER 4 [US#KS] IP: 142.54.169.114 Port: 2312 Europe (Center Conference) Name: Electronic Sports Masters™ | OFFICIAL SERVER 1 [EU#FR] IP: 5.196.76.23 Port: 2316 Asia (Eastern Conference) Name: Electronic Sports Masters™ | OFFICIAL SERVER 5 [ASIA#XX] IP: Coming soon Port: Coming soon Here is the calendar for events from now to the beginning of the competition: Registration deadline: May, 17th Maps revealed: May, 9th First round: From May, 30th to June, 6th Some useful links: Join Season: Conference West, Center or East League Rules: ESM™ | A-Series CTF Conference League 2016 Maps download: Coming soon Match for the 1st place Broadcaster MicOne Feel free to join the community! Follow and join us at: ✓ Steam: ESM_Info ✓ Twitter: @ESM_Info For more info contact us via our forum or eMail: info@esportsmasters.org GL &HL Electronic Sports Masters™ | Where the challenge begins ... esportsmasters.org
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1 балл[b][member=Endalaner][/b],http://www.esportsmasters.org/esm-season-list/table/1.html
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1 баллI have a feeling, that if KND will participate again they will win again. Btw, can you share any feedback you got on first ESL? Would be very interesting to hear that.
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1 баллНазвание темы: Установка TeamSpeak для WOG. ВОПРОСЫ У нового человека возник вопрос. Появилась проблема с заходом в канал ТСа. Краб, так на кой ему нужны твои риторические вопросы? Если не хочешь помочь, иногда лучше промолчать. Или удалить эту тему.
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1 балл*will be moved and pinned to other topic by phlps* Actual rules regulate in-game and out-of-game situations created by players taking part in WOG project, by administrating game sessions and by affecting on technical and moral-ethic parts of game play. Administration has right to change these rules, make corrections and introduce additions in them, and create new rules. Players will be notified about them by news. Also every in-game and out-of-game situation will be overwatched separately in case it was reported to administration but there’s no rule about the situation. Rules section #1. Engagement of slots, re-enter in game session. After administrator turns on missions and makes re-assign, slots are engaged by: Side Commander and Squad Commanders (“Squad” status on WOG project) Squad members Guests of WOG project Gaming groups (Not in current rotations despite being a registered Squad) Single players(Single engage slots after administrator’s command. Punishment: Warning kick out of slot by administrator. Repeating the violation will cause restriction of access till the end of mission) Forbidden: Engagement of another’s slot without agreement with the player having engaged that slot before (in case the player got crashed and wants to continue playing) Engagement of slot when the player’s not in TS. Engagement of slot without permission of Squad Leader who controls the slot (in case of lone slots – without permission of Side Commander). Re-enter on any slot after the death. Re-enter to any other bot (who wasn’t engaged before) after the start of mission (except cases written below). Allowed: Re-entering on any free slot in 5 minutes since the beginning of mission as a result of unintentional team-killing. Re-entering on any free slot in 10 minutes since the beginning of mission as a result of bugs, lags on spawn point or as a mistake of map-maker. Note: In case Side Commander isn’t in any Squad, he must notify Game Administrator. You engage first slot (and it’s probably engaged by someone else) when you enter the lobby. Penalty: AR 1.1 – Denied access on project’s servers on term – up to 4 game days, if repeated – up to 12 game days. AR 1.2 – Denies access on project’s servers on term – 3 game days, if repeated – up to 9 game days. AR 1.3 – Denied access on project’s servers on term – 1 game day, if repeated – up to 9 game days. AR 1.4, 1.5 – Denied access on project’s servers on term – up to 96 game days, if repeated – on undetermined term (violation of most important rule: “One game – one death”). Rules Section #2. Killing of player(s) on the same side. In case of dying by the hands of friendly player, spoken agreement between player (squaddies, commanders, leader etc.) about it is preferred. Reports of friendly fire in court martial are not welcomed. Teamkills are part of game play. Below are examples of friendly fire’s cause, where the responsibility is on the suffered ones (in case of second example will be found out reasonableness of such friendly fire): False Identification: Is followed by having no full and true information about placements of friendly and enemy squads. By a variety of causes friendly is taken as an enemy and is being shot: lack of radio communication when squad loses the orientation on place and goes where he’s not supposed to be etc. Fire “on my position” When enemy’s squad is in close engagement with friendly forces, in extreme cases friendlies are forced to call fire mission on their location. Meanwhile artillery or aviation or any other vehicle fires a barrage or fires to kill enemy troops who are in danger-close positions to friendlies, often on a range, which is very close to striking effects of used hardware, which can lead to friendly casualties. Forbidden: 2.1 Killing a friendly bot with an intention to take his equipment, ammunition or to make room in vehicle. 2.2 Killing of the same-sided players 2.3 Intended killing of the same-sided players 2.0.1 Repeated unjustified reports about team-kills (when suffered one is who to blame). Allowed: Killing a same-squaded/same-sided bot if Squad leader or Side Commander allowed Killing a friendly player as a result of Side Commander’s or Squad Leader’s (in case both player and SL are in one squad) order are allowed and is not followed by punishment. Note: Persons allowing to kill another same-sided player take personal responsibility on their actions and must use the principle of extreme need and justify their orders. If the accused in TK has apologized and the suffered has accepted the apologize, denied access to servers is lifted. Penalty: AR 2.1 – Denied access on project’s servers on term – up to 4 game days, if repeated – up to 21 game days. AR 2.2 – Denied access on project’s servers on term – up to 16 game days, if repeated – up to 48 game days. AR 2.3 – Denied access on project’s servers on term – up to 96 game days. AR 2.0.1 – Denied access on project’s servers on term – up to 8 game days. Rules Section #3. Side/Squad Commanding After administrator turns on missions and makes re-assign, Side Commander must engage HQ-squad, write in chat “Blue/Red/Green SC” and control engagement of slots and assign free vehicle. Rules of Side Commander: Assign slots between squads (punishment: In case Squad doesn’t want to give up their slots voluntarily, squad might receive denied access till the end of mission). Choose mission parameters (only attacking side) End mission (admit defeat) Forbidden: 3.1 – To disobey to commander of your group/squad/side, to ignore his orders 3.2 – To disobey to commander of your group/squad/side, causing loss of mission, wasting tactical plan, objectives and target set on briefing. Note: Both Speaker and Listener take responsibility for hints in chat. Detour of water obstacles around the edge of map (where water obstacles end) or where the water end just before the end of map is counted as unfair game and is taken for “Using bags of games and its add-ons”, which is the violation of 4.1 project rules. Penalty: AR 3.1 - Denied access on project’s servers on term – up to 4 game days, if repeated – up to 12 game days. AR 3.2 - Denied access on project’s servers on term – up to 16 game days, if repeated – up to 48 game days. Rules section #4 Unfair play, the non-game communication. Forbidden: 4.1 Using of game bugs and its add-ons - error of code and graphical glitches (for example, disappearing textures), giving an advantage over other players 4.2 Using cheats and other software, that provide an advantage over other players. 4.3 Using non-game means of communication (such as text messages in chat TS, Skype or Steam Overlay). 4.4 Watch on-line broadcasts. 4.5 Tips in chat of on-line broadcasts. Allowed: • Inform your squad leader or side commander by Push (Poke Client) in Team Speak (TS) in the event of communication problems or death due to a bug games. • Watch ally on-line broadcast during the placement on slots and briefing. • Watch on-line broadcast gaming opponent after death. Note: • For tips in a chat responsibility carries and prompter and person, who use a prompt. • Detour water crossing over the edge of the card (where water barrier ends), or else when the river ends right before the border of the card - it's unfair game and is equivalent to "Using the bugs of the game and its add-ons", that is a violation of paragraph 4.1 of the rules of the project. Penalty: AR 4.1 - restrict access to the project's servers on period - up to 16 gaming days, with recidivism (repetition) - up to 48 gaming days. AR 4.2, 4.3, 4.4- restrict access to the project's servers for an indefinite period. AR 4.5 - restrict access to the project's servers period from 3 to 112 gaming days, with recidivism (repetition) - for an indefinite period. Rules section #5 Insults, use of foul language, flood. Forbidden: 5.1 Public insult player(s) of the project, using any means of communication (game forums, game chat, channels in TS). 5.2 Intentional affront to the administration of its operations and activities in games organization (as a collegial organ and its individual members), non-constructive (unproven, unreasoned, undermines the reputation of the administration of the project) statements in its address (the project's team as a whole and its individual members), as well as any statements aimed at discrediting the project, that doesn't carry in itself the constructive criticism and proposals for improving the game-play by using any means of communication (gaming forums, game chat channels TS). 5.3 Using the foul or abusive language in any chat channels. 5.4 Flooding in the game chat during the placement on slots. 5.5 Flooding in the game’s global chat channel at a briefing. 5.6 Intentionally set markers in the global channel during the briefing. 5.7 Intentional flood by markers on the mission's map, unrelated with briefing and preventing the normal understanding of the task by players. Note: • «Insult» ,also, means the constant negative remarks against the participants of the project (in the well-known sense - "troll, scoff"). Responsibility for violation of this paragraph is individual and do not transferred to the group of players/squad to which an violator classing himself . • Allowed veiled conventional expressions (Noob, tomato etc). • After death, you get into "Channel 200" (RT), where you are allowed to express whatever you think (within reason, in first 5 minutes after death, the intensity of emotions, nerves, emotions, etc.). • Flood in the game’s chat – there are any messages, unrelated to the current game. Comments, questions and other statements, relating to the current game (mission) by the commander of the side and squads are allowed. • The general gaming channel intended for administrator's messages, comments and representatives of the sides / squads / teams. Using the general chat by other players is forbidden. • False evidence at the tribunal considered as an insult to the administration. Penalty: AR 5.1, 5.2 - restrict access to the project's servers for an indefinite period, but not less than 4 gaming days. AR 5.3, 5.4, 5.5 - restrict access to the project's servers on period - 1 gaming days, with recidivism (repetition) – up to 3 gaming days. AR 5.6, 5.7 - - restrict access to the project's servers on period - up to 4 gaming days, with recidivism (repetition) – up to 12 gaming days. Rules section #6 Aerial ramming, sabotage of the games. Forbidden: 6.1 Intentionally ramming air vehicle or intentionally dumping air vehicle on the places of enemy's accumulation. 6.2 Intentionally damage allied vehicle, delay the nomination of Allied units, unmask the allied forces (shooting for no reason, playing music - a violation here will be considered by not the execution of the order to stop it). Allowed: Intentionally unmask the allied forces (shoot without reason, play the music) only by order of the side commander. Penalty: AR 6.1 - restrict access to the project's servers on period from 4 to 9 gaming days, with recidivism (repetition) – up to 24 gaming days. AR 6.2 - restrict access to the project's servers on period – up to 4 gaming days, with recidivism (repetition) – up to 12 gaming days. Rules section #7 Attacking enemy spawn and Test start Forbidden: 7.1 attack or bombard place re-spawn (start location) or the opposite side of the zone defense in the 10 minutes after the start of the mission or before the time specified by mapmaker 7.2 You CAN NOT shoot from handguns, throw grenades, use any vehicles to drive during the place you spawned of a test run of the mission (after 21:00). Allowed: • Attack or bombard the enemy spawn or nearest places, IF its agreed or allowed by mapmaker or its allowed in the mission conditions. • On the test run mission(test start): Shoot from handgun, drive vehicles, throw grenades if its allowed by game administrator or mapmaker. Penalty: AR 7.1 Limited access to the servers of the project for period - up to 9 days, if repeated - up from 9 to 18 game days. AR 7.2 Access will be limited to the servers for a period – up to 1 day, if repeated -up from 1 day to 3 days. Rules #0 Other rules of the project Forbidden: Requirements for game nick (official site, in game, in teamspeak): should not offend other members of the project must not contain any bad language must not contain any symbols as for replacement or for beauty your nickname (exceptions are possible) It must be readable Must be same in game and in teamspeak Forbidden to use the tag (of registered gaming team) if you not member of this team Penalty: AR 0.1 - blocking access to the WOG server before you eliminate discrepancy in you nickname. AR 0.2 – access will be limited up to 12 days. Decision-making: Game administrator himself can decide to restrict access for a period up to 4 days. (Exception: AR 0.1, AR 0.2). Group of game administrators (minimum 3 game administrators) may decide to restrict access for a period up to 12 days. Super Administrator alone can decide to restrict access for a period up to 20 days. The group of Super Administrators can decide with a term limit access for any period (permanent ban - taken by majority votes by a vote of all Super Administrators) AR 5.2 is considered only by Super Administrator. Any Super Administrator can only temporary restrict access until the end of the proceedings.
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-1 балл5.1 Публичное оскорбление игрока(ов) проекта, с использованием любых средств общения (игровые форумы, игровой чат, каналы ТС). 5.2 Намеренное публичное оскорбление администрации, ее деятельности и действий в процессе организации игр (как коллегиального органа, так и отдельных ее членов), неконструктивные (бездоказательные, неаргументированные, подрывающее репутацию администрации проекта) высказывания в ее адрес (команды проекта в целом и отдельных ее членов), а также любые высказывания, направленные на дискредитацию проекта, не несущие в себе конструктивной критики и предложений по совершенствованию игрового процесса с использованием любых средств общения (указанные игровые форумы, игровой чат, каналы ТС). Пок в тимспике не является публичным, по крайней мере я не вынес это на всеобщее обозрение, как это сделал ты, показывая свою личную неприязнь.
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-4 балла
mWOG Ненужная война 2b 117
FeLTiS отреагировал MIPOTBOPEC за сообщение в теме
Просмотр файла mWOG ненужная война 2b 117 2015 год, разгар борьбы с ИГ на территории Сирии. Одно из действующих боевых подразделений ВС РФ при поддержке авиации продвинулось вглубь территории противника, но оказалось в окружении. Командование выделило вертолёт Ми-8 с подразделением ВДВ для поддержки попавшей в окружение группировки. Бойцы ИГ пытаются воспользоваться моментом и уничтожить подразделение ВС РФ. Добавил MIPOTBOPEC Добавлено 08/06/16 Категория mWOG³ Количество участников 117 Время на миссию 90 Погодные условия 4:40, Солнечно Условие победы атаки Захватить н.п. Чак-Чак. Техника атаки Land Rover (M2) - 5шт; Land Rover - 5 шт; БМП-1 - 2 шт, Внедорожник-1 шт Условие победы защиты Удержать н.п. Чак-Чак. Техника защиты БТР-80 - 2шт; Корд - 2шт; МИ-8МТ - 1 шт Особенности миссии Сторона атаки Талибы Сторона обороны РФ Остров Такистан Режим Захват/оборона
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