Атака
У снайпера sn.sqf Картеля нет прицела на СВД
-------> It was intentional, SVD with iron sight is fun. But, OK I have put "_this addItemToBackpack 'rhs_acc_pso1m2';" into a backpack so the player can attach it. (maybe he decide not to, or he gets scared for a couple of seconds cause it is not attached to the weapon at the start)
У всех отделений нет дополнительного БК в ящиках/технике
-------> Added box for two Cartel squads with:
_this addmagazinecargoGlobal ["CUP_20Rnd_B_AA12_74Slug",4];
_this addmagazinecargoGlobal ["rhsusf_100Rnd_762x51_m61_ap",2];
_this addmagazinecargoGlobal ["rhsgref_30Rnd_792x33_SmE_StG",10];
_this addmagazinecargoGlobal ["rhs_30Rnd_762x39mm_bakelite",12];
_this addmagazinecargoGlobal ["rhs_10Rnd_762x54mmR_7N1",4];
В выданных Картелю бронежилетах 'TRYK_V_Bulletproof_BLK' отсутствует место для выдачи боекомплекта и гранат, некоторые слоты имеют только один заряженный магазин
-------> I hate the fact that the vest has zero space :-/. Last week I spent half a day looking for the right vest and bug-fixing why the heck the slot dont get the ammo I have defined in config... it took me half an hour before I realized that the script could not put the ammo somewhere where there is no space :-) I need some vest for balancing reasons and the "realistic" one with some armor value has no cargo space. In the previous iteration, I added backpacks to all slots so they could have ammo with them. The problematic slot is Squad Leader. Now He has one loaded magazine and two in uniform. I have added a box with ammo to his squad so his friends can carry ammo for him.
Оборона
Отделения стартующие без техники не имеют ящиков с дополнительным БК
-------> Added box for two of four militia squad with (no additional ammo for reserve):
_this addmagazinecargoGlobal ["cwr3_30rnd_sterling_m",4];
_this addmagazinecargoGlobal ["rhs_30Rnd_762x39mm_Savz58",4];
_this addmagazinecargoGlobal ["rhsgref_20rnd_765x17_vz61",2];
_this addmagazinecargoGlobal ["hlc_100Rnd_762x51_Mdim_M60E4",2];
_this addmagazinecargoGlobal ["rhs_mag_20Rnd_556x45_M193_Stanag",6];
_this addmagazinecargoGlobal ["10Rnd_M43_762x39_Ball",8];
_this addmagazinecargoGlobal ["rhs_mag_20Rnd_556x45_M193_Stanag",4];
Ванильный грузовик с топливом на месте старта А3-2 выглядит неуместно в сеттинге 80-х
-------> Changed for green V3S Refuel truck.
Некоторые слоты Ополчения не имеют корректного обозначения выданного им оружия в списке слотов
------->
Changed description of "Sniper (M14)" to "Rifleman (M14 + bipod)" , cause he have no optic.
In 2-6 (the ZU militia crew) changed the "bot class" from which the slot is derived. This should not affect the naming during the lobby and choosing of slots.
In 2-6 Changed the order of the slots, now the squad leader is first and the description is fixed.
Changed "Rifleman (RPG-7)" To "Rifleman AT (Sterling + RPG-7)".
Changed "Rifleman (RPG-75)" To "Rifleman AT (SA-58 + RPG-75)".
(Aditional change) -------> On the attack side, changed the description of the 2-2 squad from Boat with mk19 to "Assault Boat"
I would like to thank to @Kei for your patience with me and all the hard work and time you sacrificed to help me.
Я хотел бы поблагодарить @Kei за ваше терпение и всю тяжелую работу и время, которые вы пожертвовали, чтобы помочь мне..