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LEYDEN CTU

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Talibanes:
COMAND SQUAD

1 OFICCER

2 MEDICOS

2 SNIPERS

3 RPG

3 BOMBEROS

SQUAD DE INFANTERÍA (X7)

1 SL

1 GL

1 MG

1 ASSIT MG

4 FUSILEROS




USMC:

Comander 

1 COMANDANTE

1 RTO

2 MEDICOS

1 SNIPER

1 PILOTO

Infanteria (X7 SQUADS)

1 SL

1 TL

1 MG

1 ASSIT MG

1 GL

3 FUSILEROS

 FUERZAS ESPECIALES DE ESQUADS (X3)

1 TL

6 OPERADOR

3 pilotes


  • Añadido por
  • Añadido por
    12/06/2018
  • Categoría
    Wog
  • Numero de participantes
    162
  • Año
    1990
  • Tiempo de misión
    90
  • Condiciones del clima
    0545 amaneciendo soleado
  • Condición de ataque de victoria
    zona de captura
  • Tecnica de ataque
    3 littelbird
    6 MTVR

    1 chinook

    1 M1123
  • Condición de victoria de protección
    defender la zona
  • Técnica de protección
    1 zu23 (40% de munición)
    1 dshkm
  • Características de la misión
     
  • Tipo
    Wog
  • Isla
    FATA
  • Modo
    Captura / defensa
  • Lado oeste
    USMC
  • Lado este
    TALIBAN
  • Fiesta de resistencia
     
  • Lado de ataque
    Oeste
  • Lado de la defensa
    Oeste

 

Edited by LEYDEN CTU

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@LEYDEN CTU 

https://docs.google.com/document/d/1b7ZuRzQp3UuZpYPPX74uXHtuQGz3vR7UkmGEPT6oooo/edit#

2.1. "Title" in General attributes (Mission name) according to "WOG <amounts of slots> <Mission name> <version>" is "WOG 162 GORA GORA 1.0".
Also you should put "USMC (blue, attack) - TALIBAN+SPN (red+green, defend)" into Multiplayer attributes - Lobby - Summary.


3.1, 3.3 "It is necessary to have a tab, which should briefly describe the objectives of the mission for each side separately."
You can open any other mission and get the idea how it's can be done: briefing.sqf; init.sqf with '[]execVM "briefing.sqf";' in it.

WMT_Mainn: second "View distance" must be set to 10000.

WMT_Time p.3 : "remove bots" must be set to 10 min.

You should place "Task: Point" and put zone marker name into "Marker" field to make zone capturing work.

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Миссия не допущена, никаких правок вы не внесли. Читайте внимательно требования и переделывайте миссию полностью, в ней нет брифинга,нет задач, нет боеприпасов, не понятно как в это играть.

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@LEYDEN CTU First you need to review the "mission requirements" tab. Now we gonna see, what mismatch with requirement your mission have.                                                                                     

Спойлер

First mistake. Name of the mission.

WOG_162_GORAGORA_11_FATA.fata

In game mission name

Спойлер

1. File name (PBO mission name)

wog_<amount of slots>_<mission name>_<version>.<island>.pbo

Use only lowercase letters.

The first version of the mission must necessarily have the number 1.0.

Versions have to be changed with each update of the mission (1.0, 1.1, etc., only numbers). The version number does not need to be changed, if it is version 1.0 and the mission has not been played yet.

If the mission changes significantly, you should replace the whole number in the version (for example, after version 1.5 the mission was seriously reworked, the next version number is 2.0).

Examples:

wog_156_voshod_10.Takistan.pbo

wog_156_voshod_12.Takistan.pbo

wog_156_voshod_20.Takistan.pbo

wog_160_fob_east_guard_12.Takistan.pbo

2. Attributes (In game mission name)

WOG <amounts of slots> <Mission name> <version> 

Example:

WOG 156 Sunrise 1.2

 

Спойлер

Second mistake is "Multiplayer" tab.

Nothing changed here. Who attacks? Who defends?

Спойлер

Submenu “Lobby”:

Summary 

<attack fraction> (<side color>, attack) vs <defense fraction> (<side color>, defense)

Allowed to use other designations of the opposing sides instead of “vs”.

If you use several factions for one side of the conflict, divide them by the sign +

Example: <attack fraction> (<side color>, attack) + <attack fraction> (<side color>, attack) vs <defense fraction> (<side color>,defense)

 

Спойлер

Third mistake. You don't have any init.sqf and briefing.sqf inside mission folder. How people know what to do on your mission?

Спойлер

3. Briefing

It is necessary to have a tab, which should briefly describe the objectives of the mission for each side separately.

If you have conventions, scripts or triggers, you need to add their description in a separate tab. Conditionalities must not violate the Project Rules.

For important locations, specified in the briefing, references to the marker should be used.

The text should not contain any spelling or punctuation errors.

 

Спойлер

Fourth mistake. Slots name. You need to do name of the department on every squad leaders.

Dont use DLC object\etc (An exception(I think) only objects of FREE DLC).  (Until 2020 real year)

Спойлер

5. Vehicles and Equipment

It is forbidden to use equipment and equipment from the DLC.

When changing the name of the department (Alpha X-X) it is necessary to prescribe the numbering of squads. (Example: Alpha 1-1 | Infantry department, 1st infantry department, First assault squad, 1st infantry squad)

 

Спойлер

Fifth mistake. Triggers\Scripts\Modules. On your mission (i think) task capture a zone. But problem is no ending on mission. You need to create "Task:Point" module(s) (Its parameters of ZONE where and who you need to capture) and sync with "Task:Capture Points" module (If "Task:Point(s)" module(s) done. "Task:Capture Points" module ends your mission where attack side is WON)

Спойлер

Sixth mistake. Its disable dynamic simulation on every object (Sandbags, Car\etc wreck). (An exception box with loot, players slots, active vehicles and buildings.)

Спойлер

After this done. You can check your mission PBO file here (If you find a another mistake there, fix it). And w8 other instructions from game administrators or mission testers (and regular players). And DONT change first massage in the topic because it is generated automatically.Change here (Action ---> Change mission information or upload new version) next time.

Edited by Toxic

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