Jump to content

Добро пожаловать на проект
Weekly Open Games

Weekly Open Games — это проект для людей, которым интересен хардкорный тип игры. Мы стараемся максимально эффективно использовать структуру, слабые и сильные стороны, а также технику и вооружение различных сторон конфликта, но не ставим перед собой цель провести 100% сбалансированного боестолкновения. Командная игра, командное взаимодействие — фундамент нашего проекта.
О проекте WOG Как начать играть Правила серверов
Sign in to follow this  
Spreekill

Silent Night

Recommended Posts

Silent Night

View File

SLA are conducting missile tests with their Tochka rockets into the sea. However the targets are usually near US Army FOB island. The situation between those two countries is already at the edge of war. The US was trying to negotiate to stop the test, there was no response.


  • Submitter
  • Submitted
    02/14/2018
  • Category
    WOG
  • Number of participants
    100
  • Year
    2008
  • Time for a mission
    90
  • Weather
    20:45, Fog
  • Attack side wins condiotion
    Destruction of both Tochka rockets
  • Attack Side technique
    2x Assault boat, 1x 1097A2 (D2), 3x M1025A2 (M2), 4x M1097A2 (4D/Open), 1x M1097A2 (2D/Open), 2x CH-47F, 1x M1025A2 (Mk19)
  • Defense side wins condiotion
    After 90 mins
  • Defense Side technique
    1x BTR-80A, 1x BTR-80, 1x Ural-4320 (ZU-23-2), 3x UAZ-3151 (Open), 1x UAZ-3151 (DShKM)
  • Mission features
  • Type
    WOG
  • Island
    Сахрани
  • Mode
    Захват/оборона
  • WEST side
    US Army
  • EAST side
    SLA
  • RESISTANSE side
  • Attack Side
    West
  • Defense Side
    East

 

Share this post


Link to post
Share on other sites

@Spreekill, In the mission there are several inconsistencies to the requirements of the creation. It is necessary to correct what I write in red.

  • Section Attributes - Multiplayer – Type - change to Undefined game mode, Min / Max number of players  change to 0 (The Type section should remain unchanged)
  • Replace the briefing file on this briefing.sqf (I translated your briefing, as it should be in Russian)
  • WMT Main - Change the visibility range from 2000 to 2500, range of visibility of the surface from 2000 to 10000 (Less only if there are bad weather conditions on the map)

Share this post


Link to post
Share on other sites

@Spreekill you need to:

  1. Turn off the virtual arsenal of boats and Tochka
  2. Replace NVG with NVG from WOG because your NVG has small overview
  3. Remove medicine from equipment scripts because standard set is issued automatically
  4. Remove medicine from equipment script for medics because standard set is issued automatically
  5. Remove microDAGR from equipment scripts because it is issued automatically
  6. Optional - reduce the resolution of the image because it will be reduced by Arma to a small picture, there is no point in big weight of the file

Share this post


Link to post
Share on other sites

 

@RavingRobot

Number 5 & 6 is solved.

Number 1 is also solved because there never was any virtual arsenal.

About 3 & 4, I tried to delete all medical stuff from the scripts and it does not issue any standart set at the start to anyone, so because of that I left the medical stuff in the scripts. Standart infantry has 2x packing, elastic, quick-cloth and one morphine and tourniquet. Medics have way more in their bacpacks (surgical kit, saline, etc.).

And at last about number 2. That is the whole point of the mission to have those small NVGs. Only pilots have better ones which have dual lenses. So because of that I did not changed any NVGs.

 

With those changes the mission file is again updated.

Share this post


Link to post
Share on other sites

1) It is hard to play night missions without so much practice at Arma 3.
2) May be there is a way to give some chemlights and chemlight shields to all units to get light on map? Now as I understand only SqL have flashlights.

Spoiler

20180317151354_1.jpg

Edited by Liquid

Share this post


Link to post
Share on other sites

Updated to 1.3

Spoiler

All units without flashlights now have chemlights + chemlight shield

Added missing NVG to SMAW team

Bad mags removed

US KS now spawns with correct radio

Ural replaced with UAZ Dskm

All inaccessible buildings in zone are replaced by accessible buildings

Some design changes on US spawn

Addes 2x parachute and telescopic ladder to each chopper

Weather changes for better visibility

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.