Spreekill 523 Report post Posted February 14, 2018 Silent Night View File SLA are conducting missile tests with their Tochka rockets into the sea. However the targets are usually near US Army FOB island. The situation between those two countries is already at the edge of war. The US was trying to negotiate to stop the test, there was no response. Submitter Spreekill Submitted 02/14/2018 Category WOG Number of participants 100 Year 2008 Time for a mission 90 Weather 20:45, Fog Attack side wins condiotion Destruction of both Tochka rockets Attack Side technique 2x Assault boat, 1x 1097A2 (D2), 3x M1025A2 (M2), 4x M1097A2 (4D/Open), 1x M1097A2 (2D/Open), 2x CH-47F, 1x M1025A2 (Mk19) Defense side wins condiotion After 90 mins Defense Side technique 1x BTR-80A, 1x BTR-80, 1x Ural-4320 (ZU-23-2), 3x UAZ-3151 (Open), 1x UAZ-3151 (DShKM) Mission features Type WOG Island Сахрани Mode Захват/оборона WEST side US Army EAST side SLA RESISTANSE side Attack Side West Defense Side East 5 Rob, Sixor, GonzoPunkass and 2 others reacted to this Share this post Link to post Share on other sites
Spreekill 523 Report post Posted February 15, 2018 Updated to version 1.1 Share this post Link to post Share on other sites
[KND] Dekfor 939 Report post Posted February 16, 2018 @Spreekill, In the mission there are several inconsistencies to the requirements of the creation. It is necessary to correct what I write in red. Section Attributes - Multiplayer – Type - change to Undefined game mode, Min / Max number of players change to 0 (The Type section should remain unchanged) Replace the briefing file on this briefing.sqf (I translated your briefing, as it should be in Russian) WMT Main - Change the visibility range from 2000 to 2500, range of visibility of the surface from 2000 to 10000 (Less only if there are bad weather conditions on the map) Share this post Link to post Share on other sites
Spreekill 523 Report post Posted February 16, 2018 Updated to version 1.2 @Dekfor, thank you for viewing the mission and the translated briefing. I did all the changes but the view distance of objects remains the same (2000m obj/ 4000m ter). I would call this a bad weather conditions. Share this post Link to post Share on other sites
[FOX] visu 981 Report post Posted February 20, 2018 Миссия одобрена (20.02.2018) - проверил и одобрил Visu Залито на ФТП. 1 almost reacted to this Share this post Link to post Share on other sites
[FOX] visu 981 Report post Posted February 20, 2018 @Spreekill For future - if mission never played, then you do not need to change the version - just upload it as version "1.0" Share this post Link to post Share on other sites
RavingRobot 1,029 Report post Posted March 6, 2018 @Spreekill when the mission starts, it gives errors to all players about missing RHS files (some textures, for example 3.paa, 8.paa) Share this post Link to post Share on other sites
Spreekill 523 Report post Posted March 7, 2018 @RavingRobot fixed, mission file updated. Share this post Link to post Share on other sites
RavingRobot 1,029 Report post Posted March 13, 2018 @Spreekill you need to: Turn off the virtual arsenal of boats and Tochka Replace NVG with NVG from WOG because your NVG has small overview Remove medicine from equipment scripts because standard set is issued automatically Remove medicine from equipment script for medics because standard set is issued automatically Remove microDAGR from equipment scripts because it is issued automatically Optional - reduce the resolution of the image because it will be reduced by Arma to a small picture, there is no point in big weight of the file Share this post Link to post Share on other sites
Spreekill 523 Report post Posted March 14, 2018 @RavingRobot Number 5 & 6 is solved. Number 1 is also solved because there never was any virtual arsenal. About 3 & 4, I tried to delete all medical stuff from the scripts and it does not issue any standart set at the start to anyone, so because of that I left the medical stuff in the scripts. Standart infantry has 2x packing, elastic, quick-cloth and one morphine and tourniquet. Medics have way more in their bacpacks (surgical kit, saline, etc.). And at last about number 2. That is the whole point of the mission to have those small NVGs. Only pilots have better ones which have dual lenses. So because of that I did not changed any NVGs. With those changes the mission file is again updated. Share this post Link to post Share on other sites
[GHOST] MrPurple 523 Report post Posted March 16, 2018 @Spreekill, can I get a copy of it? Share this post Link to post Share on other sites
RavingRobot 1,029 Report post Posted March 16, 2018 10 часов назад, MrPurple сказал: @Spreekill, can I get a copy of it? Можешь скачать в Полигоне или с ФТП Share this post Link to post Share on other sites
[GHOST] MrPurple 523 Report post Posted March 16, 2018 1 hour ago, RavingRobot said: Можешь скачать в Полигоне или с ФТП На фтп не нашел. Покажи ссылку. Share this post Link to post Share on other sites
RavingRobot 1,029 Report post Posted March 16, 2018 13 минут назад, MrPurple сказал: На фтп не нашел. Покажи ссылку. ftp://193.19.118.182/Missions/WOG A3 MPMissions/wog_100_Silent_night_12.sara.pbo Share this post Link to post Share on other sites
[KND] Liquid 1,087 Report post Posted March 17, 2018 (edited) 1) It is hard to play night missions without so much practice at Arma 3. 2) May be there is a way to give some chemlights and chemlight shields to all units to get light on map? Now as I understand only SqL have flashlights. Spoiler Edited March 17, 2018 by Liquid Share this post Link to post Share on other sites
Spreekill 523 Report post Posted March 17, 2018 @Liquid I am working on the changes of the mission at the moment. Everyone will probably just have flashlight. PS: I already cut down those palm trees. https://imgur.com/a/fzq5V Share this post Link to post Share on other sites
[LG] Arcued 1,261 Report post Posted March 17, 2018 1 man in SMAW squad not have NV. Share this post Link to post Share on other sites
[LG] Arcued 1,261 Report post Posted March 18, 2018 IR Trasers magazines from BW mod can not be loaded into US RHS weapons. So they useless in this mission. Share this post Link to post Share on other sites
Spreekill 523 Report post Posted March 20, 2018 Updated to 1.3 Spoiler All units without flashlights now have chemlights + chemlight shield Added missing NVG to SMAW team Bad mags removed US KS now spawns with correct radio Ural replaced with UAZ Dskm All inaccessible buildings in zone are replaced by accessible buildings Some design changes on US spawn Addes 2x parachute and telescopic ladder to each chopper Weather changes for better visibility Share this post Link to post Share on other sites
[FOX] visu 981 Report post Posted June 27, 2018 Версия 1.3 залита на ФТП | Version 1.3 uploaded to FTP Share this post Link to post Share on other sites