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Weekly Open Games

Weekly Open Games — это проект для людей, которым интересен хардкорный тип игры. Мы стараемся максимально эффективно использовать структуру, слабые и сильные стороны, а также технику и вооружение различных сторон конфликта, но не ставим перед собой цель провести 100% сбалансированного боестолкновения. Командная игра, командное взаимодействие — фундамент нашего проекта.
О проекте WOG Как начать играть Правила серверов
crabe

MOR missions

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Наши закадычные друзья из MOR тут мисок сделали, просили оценить.
Я чисто внешне только посмотрел, времени влезать в каждый скрипт или триггер не нашёл, поэтому выкладываю их тут. Предлагаю администрации оценить и применить в случае одобрения.
Брифинга в редакторе нет, надо проверять на сервере с учётом выбранных параметров - так должно работать.
Миска на 170 слотов на Бекетове, как мне сказали, это миска-конструктор - может быть превращена в менее ёмкую, вогмодуль реализован скриптами, поэтому его там в виде модуля нет.

Делал [MOR]Aja, если что.
 


mWOG_98_the_convoy_v1_1_1.Chernarus.pbo

mwog_99_the_finest_hour_v1_8_0.zargabad.pbo

wog_172_filthy_armor_v1_1_0.Beketov.pbo

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My missions generate the briefing by mission parameters; it depends how many vehicle will be in game, how long the game will run, etc. The briefing is separated in folders "briefing#". I know that the briefing is in English only, but I would like to not use google auto translate, because it could looks weird. If I get a volunteer, I can prepare Russian variant of briefing by "stringtable.xml".

I added the mission parameters for set-up the view distance before mission, there are two variant and admin can choose which will be applied, default is low view distance.

the_finest_hour: In this mission can be set up how many vehicles will be in game and how many men need to be in zone. So the mission can be played even in small number of player. But for this mission I strictly recommend use defaults view distance, for slow computer (older than 8 year, or amd) user.
mor_98_the_convoy: There can be choosed how many vehicles will be in game and how long the game will run: 50/70/90 minutes.
filthy_armo: There can be set the size of mission: Big= many tanks, more mines, more static defense, 90 min for mission, destroy 2 target, capture 2 zone; medium= some bvp, 70min, 1 zone, 2 target to destroy; small=50min, no tanks, only brdm in defend, 2 target to destroy.

P.S. All soldier with short range radio need to activate radio by "shift+L".

 Have a nice day

[MOR] Aja

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Critical bug was repaired in mission (in init.sqf after one loop with wiev distanc no other script was done anymore, so the loop was moved out of init.sqf file), this mistake was occured when mission was altered for wog, so i didnt noticed it before.

Also, russian version of briefing was added (thx Dekfor), which should be visible on russian version of instaled game (need to have original russian version, change language is not enought for test).

 

mwog_98_the_convoy_v1_3_3.Chernarus.pbo

wog_172_filthy_armor_v1_3_3.Beketov.pbo

mwog_99_the_finest_hour_v1_9_3.zargabad.pbo

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