Spreekill 523 Жалоба Опубликовано 9 декабря, 2018 (изменено) Morning walk View File Few days after what happend on Utes and now here in South Zagoria province, US Army was forced to withdraw all of it's forces from Chernarus because of the pressure of the UN. There has been several terrorist attacks targeted mostly on Russia and apparently they have connection to NAPA. As there is no real way that NAPA could contact the outside world because they are considered illegal group, Russia was able to take action and the Russian Army entered Chernarus to find and capture those who are responsible for the bombing. After few days CDF comes with proof that all of the bombings were commited by the pro-russian forces on the borders and that they have already been captured. There was no response from Russian side. About 2 hours ago US Army received message from CDF officer explaining that they have been invaded by the Russia. He also said that they are the very last what left of CDF because the Russian Army took their only FOB in the area. US Army immediately sends troops to help the remaining CDF fight off the Russian Army and reclaim the lost FOB. Submitter Spreekill Submitted 12/09/2018 Category WOG Number of participants 169 Year 2016 Time for a mission 90 Weather 5:45, light overcast Attack side wins condiotion Capture the FOB Attack Side technique 3x Bradley, PIVADS, 4x M113 (M2), M113 (MEV), M1123, M977A4 (Repair), M978A4 (Fuel) Defense side wins condiotion Defend the FOB Defense Side technique 2x BMP-3, BMP-2D, Mi-24V, 4x Ural, Ural (Fuel), Ural (Repair), GAZ-66-AP-2, 2x NSV (6T7) Mission features Type WOG Island Черноруссия Mode Захват/оборона WEST side US Army + CDF EAST side RA RESISTANSE side Attack Side West Defense Side East Изменено 19 июля, 2019 пользователем Spreekill 2 Sergio и MaDnEss отреагировали на это Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Spreekill 523 Жалоба Опубликовано 18 июля, 2019 The mission has gone through a bit of rework. Spoiler Avenger swaped for PIVADS. RF SPN now has AK12. RF now has some mines. More medical for medics. Concrete bunkers changed for hesco / sandbag ones. Better and more ammo for both sides. PS: I would be very grateful to get some feedback, preferably this year. 1 Hohmobot отреагировал на это Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
[LG] Tvorogok 340 Жалоба Опубликовано 18 июля, 2019 (изменено) 3 часа назад, Spreekill сказал: The mission has gone through a bit of rework. Показать контент Avenger swaped for PIVADS. RF SPN now has AK12. RF now has some mines. More medical for medics. Concrete bunkers changed for hesco / sandbag ones. Better and more ammo for both sides. PS: I would be very grateful to get some feedback, preferably this year. 3х BMP VS 3x Bradley isnt good deсision although there is mi24. The problem is that bradley overarmored and even mi24 atgm isnt enough to kill that for sure. It had been said a lot of times that there is a bad idea to make missions with bmp2 vs bradley in arma 3. I reccomend to use atleast 1 or 2 bmp3 Изменено 18 июля, 2019 пользователем Tvorogok Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Spreekill 523 Жалоба Опубликовано 18 июля, 2019 @Tvorogok It truly isn't the greatest idea. The BMP cannot penetrate the Bradley's armor, but that doesn't mean that the Bradley has it easy. I did the some testing and the most I was able to do to the BMP with the Bradley's autocannon was to set it on fire, destroy the engine and it's autocannon. This was done from the front. When I tried shooting it from the side it did even less damage. I only managed to destroy the gun and only damage the engine. Both of those were done on 1.2km and 270 shots (3 clips). The Bradley's TOW can also only set it on fire, destroy the engine and gun, if fired to the front. If it is fired to the side of the BMP it will set it on fire and destroy the engine. I only managed to destroy the BMP once from side. The BMP-2/3 is able to do equal damage with single shot of ATGM to the front. If shot to the side it will usually destroy the Bradley. Taking into account the advice given I will swap two out of three BMP-2s for the BMP-3s. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Spreekill 523 Жалоба Опубликовано 18 июля, 2019 Updated Spoiler 2x BMP-2 swaped for 2x BMP-3 The last BMP-2 now has 3x konkurs rocket instead of 2 1 GonzoPunkass отреагировал на это Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
crabe 10 340 Жалоба Опубликовано 11 августа, 2019 Let me check Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
crabe 10 340 Жалоба Опубликовано 11 августа, 2019 (изменено) 1) Clean the arsenal inside BRDM, M113 MEV, medical boxes (give all staff via script as usual) 2) Disable simulation for a lot of static object - walls, bunkers, fences 3) I finded a piece of grass at the base - CUP_ker_trs_travy3. What for ? 4) There is a BAF supply box with west backpacks in the zone. Put russian box and change backpacks with sidors or UMBTS 5) No jerricans. Please add them into each vehicle via ACE attributes 6) Wrong task point parameters. If you need to use an advantage then set numbers to defend an capture to zero (and check it cause maybe "-1" is right) 7) Wrong format for Summary in multiplayer attributes 8) BMP3 has a RPK magazines but BMP's squad hasn't RPK. ( you are using same script for all vehs, but RPK with PKP in modern squad is bullshit, think about it) 9) OPFOR A2-2 SQL is player activated (no influence but just for discipline) 10) US machinegunners used units "gunner GMG". change to real machinegunners. it important for stats 11) EarPlugs are doubled for machineguners, AT specialists and snipers at both sides. ACE3 gives it automatically in addition to heavy guns, delete ones from you script 12) you are using US Army (without structure unfortunatelly ) but i see a MARPAT camo!!!! WTF ? 13) Using a special forces staff for regular soldiers and medics/ENGs (SIC!). iansky_rds, tactical grips - WTF!!!?? Remove it now! 14) your marksmans with M21 has only 4 mags for their rifle. Add some more! 15) M113 MEV has ACE_personalAidKits. It's a cheat. Remove them! 16) Repair truck has error in init field, so it hasn't its gear 17) Do not set attributes for medics and engineers. They are already setted inside ACE code. Set to default! 18) There is no markers for blufor spawn in cherno & elektro, put them. 19) _this addBackpack 'TFAR_mr3000_rhs';_this addBackpack 'TFAR_anprc155_coyote'; There are no such backpacks, correct your code advices and questions 1) I recommend to change helmets for CDF to PASGT as original in Arma2 2) Why AT spec CDF has PG-7VR ammo but modern russian guys not? Its better against bradley then PG-7VL. please give one VR to russians and change CDF's to VL or V 3) You are using modern russian army so maybe you could remove sidors and give UMBTS? looks strange now 4) You are using modern US army but gave them old shit M113. Maybe better swap it with nice MRAPS or armed trucks ? 5) Strange to see HESCO with russians. HESCO is NATO toys. Why? 6) Wind direction is locked. Is it feature or not? Sorry for unsorted text Изменено 13 августа, 2019 пользователем crabe Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
[FOX] visu 980 Жалоба Опубликовано 27 июля, 2021 @Spreekill Missions is actual? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты