-
Публикаций
13 -
Зарегистрирован
-
Посещение
-
Победитель дней
1
Тип контента
Профили
Форумы
Календарь
Блоги
Отряды
Формы
Видео
Весь контент Masaker
-
Просмотр файла Border Вводная: Армия США готовит наступление на западном направлении, планируя прорвать хорошо укрепленную линию обороны ВС России. Чтобы повысить шансы на успех, американские силы начинают штурм в ночное время. Главная цель операции за линией фронта — российская военная база, где развернут штаб командования и находится крупный дивизион ПВО. Захват этого объекта обеспечит атакующим полное стратегическое превосходство в регионе. Армия США (Атака) Форма Техника ВС РФ (Оборона) Форма Техника Авторский скрипт на ледёбку: Добавил Masaker Добавлено 19.10.2020 Категория WOG Количество участников 168 Год 2007 Время на миссию 120 Погодные условия 00:00, Лунная ночь Условие победы атаки Захват зоны, по преимуществу сил, по потерям Техника атаки Условие победы защиты Удержание зоны, по преимуществу сил, по потерям, по времени Техника обороны Особенности миссии Тип WOG Остров Стратис Режим Захват/оборона Сторона WEST US Army Сторона EAST ВС РФ Сторона RESISTANSE Сторона атаки West Сторона обороны East Тепловизор Включен / ON Дата допуска 01.01.1970 Используется Deformer Нет
-
View File Hotel paradise Mission is strongly focused on asymmetric CQB. Hotel building was extended with large underground pacing lot in order to enlarge combat area. In order to contain combat inside complex, the attacking side has imaginary feed from surveillance satellite which marks visible enemy units to the map. In order to be marked enemy player has to be exposed perpendicularly to the sky. Hotel is equipped with complex door system to slow down attacking unit progress. Doors can be locked with key, breached with gun and lockpicked with lockpick item. Defending side can obtain key at the spawn. Working elevator is inside elevator shaft. It can be used to transport personnel or equipment. Attacking side has multiple surveillance equipment (drone, robot). Defending side has variety of explosives including mines. Attacking side has HQ tent at the spawn, where visual feeds from squad leader’s helmet camera are projected on large screens. Side leader can use this technology to efficiently coordinate squads progress inside building in real time. Hotel halls are equipped with standard wall lamps which provide illumination during night time. Hotel is separated to segments and each segment of lights can be controlled by its own light switch. All lights are connected to one generator located inside parking lot. Attacking units can disable generator using its control panel or by explosives. Each light source can be destroyed by gun shoot. Submitter Masaker Submitted 05/05/2020 Category WOG Number of participants 060 Year 2020 Time for a mission 40 Weather Random time, Clear Attack side win conditions Hotel area capture Attack side vehicles 4×SUV A2 6×1025A2 (Unarmed) 2×ED-1E Roller 1×AR-2 Darter Defense side win condiotions Prevent capture of the hotel building for 40 minutes Defense Side technique Mission features Working hotel elevator, lockable and breachable doors, hotel garage extension, helmet camera feed to the HQ tent Type mWOG Island Альтис Mode Захват/оборона WEST side SWAT EAST side Terrorists RESISTANSE side Attack Side West Defense Side East Thermal sights mode Включен / ON
-
@Sixor All proposals were considered and mission was improved accordingly. New version 1.3.3 was published. @chikon Significantly more ammo was added to infantry vehicles. @neVALYAshka 892А3 ammo was replaced with 892А2. Some M2 Hammers were replaced with Mk19 Hammers. Backpacks were added to ammo boxes and vehicles. Additional ammo boxes for KORD and SPG are stored in the watchtower basements. Attacking side was issued with better ballistic vests. @Sharif Some M2 Hammers were replaced with Mk19 Hammers to suppress bunkers.
-
I uploaded new version of the mission. Some problems with the equipment were fixed. More medical material was added. Some objects in the border crossing were rearranged to prevent problematic collisions with passing vehicles. In order to solve performance problem, we have to first determine, what was the reason for the higher server load. Was it caused by large number of object in the mission? Was it caused by high number of players concentrated in small area?
-
Hello @Sharif Thank you for your inspection of the mission. We were able to fix almost all of the mentioned issues and new version 1.0.2 was uploaded. Name of the mission file was converted to lower case Spaces was removed from mission files All mission scripts was moved to directory called scripts Uniforms image was added to the briefing EOD vehicle photo was removed from the briefing Object view distance was lowered to 2500 m Terrain view distance was lowered to 5000 m Number of mission object was reduced by 1100 Simulation was disabled for significant number of objects Buildings was reorganised to prevent clipping with terrain Hedgehogs starting position was checked to prevent starting in air Winch lorry behaviour description was added to the briefing Mission end messages was corrected to fit the scenario Loading screen image was added The Dragon ATGM is only in the ammo lorry not in the repair lorry and it is indented to supply weapon squads when they run out of the rockets. No scope is necessary to be in the lorry as the squad is equipped with the scope. Only remaining issue is the translation to Russian. We would like to take your offer to make translation for us. Give me know whether you need send briefing as plain text from us or whether you will extract text for translation from mission pbo.
-
I got this error during whole mission.
-

До