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Aja

[MOR] Отряд MOR
  • Публикаций

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Весь контент Aja

  1. Aja

    MOR missions

    My missions generate the briefing by mission parameters; it depends how many vehicle will be in game, how long the game will run, etc. The briefing is separated in folders "briefing#". I know that the briefing is in English only, but I would like to not use google auto translate, because it could looks weird. If I get a volunteer, I can prepare Russian variant of briefing by "stringtable.xml". I added the mission parameters for set-up the view distance before mission, there are two variant and admin can choose which will be applied, default is low view distance. the_finest_hour: In this mission can be set up how many vehicles will be in game and how many men need to be in zone. So the mission can be played even in small number of player. But for this mission I strictly recommend use defaults view distance, for slow computer (older than 8 year, or amd) user. mor_98_the_convoy: There can be choosed how many vehicles will be in game and how long the game will run: 50/70/90 minutes. filthy_armo: There can be set the size of mission: Big= many tanks, more mines, more static defense, 90 min for mission, destroy 2 target, capture 2 zone; medium= some bvp, 70min, 1 zone, 2 target to destroy; small=50min, no tanks, only brdm in defend, 2 target to destroy. P.S. All soldier with short range radio need to activate radio by "shift+L". Have a nice day [MOR] Aja
  2. Aja

    Weird graphic change in A2

    After a few months playing A2 on HD530 (integrated graphic in my CPU) I finally bought a new GPU, but something weird happen! I am used to play arma with this look: old graphic But after changing gpu i have problem to recognize a real world against a game! new graphic
  3. Aja

    WOG 26.05.2017 - 27.05.2017

    До

    Friday second mission: "mWOG 119 Холод v1.0c" not work because of problem with forced addon:addOns[]={"uh1_reskin_wdl"}. So I suppose we are going to play v1.1 instead.
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