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LEYDEN CTU

[CTU] Отряд CTU
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Весь контент LEYDEN CTU

  1. LEYDEN CTU

    new idea for mission A2

    Operación Saladen Bomb Briefing: Before the outbreak of the war in Syria, a historic war between the Kurds and the Turks brought some consequences. The Turkish army, knowing that the invasion would soon begin in Syrian lands, should weaken its arch-rival the Kurds. They should hit fast before the start of the invasion since the Kurds would gain a lot of Syrian land when the war began. The Turks prepare a coup in the Kurdish logistics and removal of high command officer Map: FATA SLOTS: 140 ATTACK SIDE: 75 SLOTS DEFEND SIDE: 65 SLOTS Objectives: -Turkish need to Destroy the ammunition boxes mortair of the Kurds and eliminate the official in a time of 1:30 hs Defend: Kurds (FSA) Atack: Turkish (Takistan Army) mechanics of the mission: the commanders will have the power to choose the logistics of his side prior to the mission. but you will not know who chose the enemy commander. 1 hour before start mision commander need to send the logitic choice to editor men important: in the mission test you must take the same slots and the same side where you are going to play (not to see what the enemy has and where the enemy appears) the commanders will have 5000 points to compose their army and logistics. once the logistics has been purchased they must send this information to the editor. MISION ADDITIONAL If the commanders agree, a special mission can be played prior to the special forces to capture enemy information for the Saladen Bomb op. It could be a mwog DAY or 2/3 mission of a day Saturday. 2 camps as a base and whoever captures or hacks enemy PC will get some information about the enemy. the Turkish commander can choose the time of attack in game (day or night) DEFEND SIDE KURDS Night Visions..............300 PTS 3 BIG RADIOS...........200 PTS 1 MORTAR.................600 PTS AMMO MORTAR X8...250 PTS 1 SF GROUP...............800 PTS 1 TOW.........................600 PTS 1 AMMO FOR TOW....250 PTS 1 DHSK.......................250 PTS 1 RPG-7 ......................200 PTS 1 RPG AMMO............. 50 PTS 1 RPG 18/RPG 22........150 PTS 1 BMP2..........................1000 PTS 1 SNIPER TEAM...........500 PTS (Sniper and assit) 1 BTR 80.......................700 PTS 1 AGS.............................. 700 PTS 1 AMMO AGS.................400 PTS Attack Side Night Visions..............300 PTS 5 BIG RADIOS...........250PTS 1 Mi-8 ..........................1000 PTS 1 URAL.........................150 PTS 1 LAV............................1000 PTS 1 M113..........................700 PTS 1 SF TEAM...................600 PTS 1 AT M136 ......................150 PTS 1ZU-23...............................800 PTS MK19...............................700 PTS 1 Ammo Mk19.....................400 1 JAVELIN.......................800 PTS (complete) 1 addional MISILE............600 PTS All squad infantry basic on 2 sides 1 TL 1 MG 1 Assit MG 1 GL x4 Rifleman Medical system: only medic can put medikit Medic grupo Defend x 3 Medic group Attack x 5
  2. LEYDEN CTU

    new idea for mission A2

    hi kamaradas! I have an idea for a mission, possibly something of the style was done in the past. the mechanics of the mission goes as follows. 1 comander for side this commander will have the power to choose the logistics of his side prior to the mission. but you will not know who chose the enemy commander for example logistic general of the mission: side 1 -special forces (opticals-termal-explosives) x coins - Bradley x coins -uav x coins -Blackhawk x coins -TOW x coins -m1 x coins - trucks repair/fuel/ammunition x coins side 2 same system, so we can continue with a list of weapons each commander will have a certain amount of coins to buy his logistics, but you will never know what the enemy has until you see him face to face the respawn can choose the commander (in a specific area where he wants to place his troops at the beginning) some day before, on a Sunday for example you can play a mission in the style of special forces, who capture the information of the objective at the beginning of the mission can receive information on what I buy the enemy and some initial respawn position information any idea can be accepted , when we have the best options just to do it. It is important the coordination between commanders and the mission editor, since the editor will be the only one who has the information on what each side has. Nobody else should know that information. some previous information will be seen in the slot, for example if there is a pilot or crew something we can imagine (but could buy pilot slots or tank crew just to fire the enemy, who knows?)
  3. LEYDEN CTU

    Обсуждение прошедших игр

    I know I'm black ... but not as much as yaka zulu
  4. LEYDEN CTU

    Обсуждение прошедших игр

    @friend 2 года без игры ... и по возвращении он встречает аргентинца в пустыне
  5. LEYDEN CTU

    Обсуждение прошедших игр

    Теперь, когда 8vo round закончены ... мы перейдем в сектор vtn и начнем обсуждение с помощью vtn и zoom ... мы идем в гнездо ос, мы близки. Только 2 раздела на форуме! a la cargaaaaa
  6. LEYDEN CTU

    Обсуждение прошедших игр

    Я перевел как 10 страниц на русский ...они заставляют меня работать сильнее, чем civilian Age of empire....
  7. LEYDEN CTU

    Обсуждение прошедших игр

    saleem in action destroy ctu, good job
  8. LEYDEN CTU

    Обсуждение прошедших игр

    good name for the video Stone of Destiny...changed name
  9. LEYDEN CTU

    Обсуждение прошедших игр

    Moments for 2nd mission today
  10. LEYDEN CTU

    Обсуждение прошедших игр

    se puso saladen bomb el asunto de star wars en WOG , larga vida!
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