Aja
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Весь контент Aja
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View File Unexpected Intervention Please note!! / внимание! The members of the cartel are forbidden to put their headscarves down, that would mean treason to the family! Членам Картера запрещено снимать платки, это будет означать измену их семье! Submitter Aja Submitted 10/05/2024 Category WOG Number of participants 140 Year 1987 Time for a mission 105 Weather 05:15, Clear Attack side win conditions Secure three zone (First zone unlock other two) (Безопасные три зоны (первая зона разблокирует остальные две)) Attack side vehicles 1 x M1165A1 (HMMWV) 2 x M60A1 3 x AAVP7/A 3 x MTVR 1 x 923 Refuel 1 x RHIB (Mk19) 1 x M151A2 (Jeep) 2 x M151A2 M2(Jeep) Defense side win condiotions Hold at least one zone (Удерживайте хотя бы одну зону) Defense Side technique 1 x UAZ 3151 (Open) 3 x BMD-1P 1 x GAZ-66-AP-2 2 x T-34-85 1 x BTR-60PB 1 x URAL-4320 (ZU-23-2) 1 x BRDM-2 1 x GAZ-66 (ZU-23-2) Mission features Cannot capture zone near the dam, before securing zone at the hilltop near the radio tower. (Невозможно захватить зону возле плотины, пока не будет захвачена зона на вершине холма возле радиовышки.) Type WOG Island Isla Pera Mode Захват/оборона WEST side USMC + Cartel EAST side VDV + Militia RESISTANSE side Attack Side West Defense Side East Thermal sights mode Выключен / OFF В технике / Vehicle Date of approval 10/05/2024 Deformer is used No
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I have made a big mistake by abandoning the plan due to fear. After a huge convoy of cars was reported moving to the south, I ordered the tank to abandon its position and move to the south to help the FRWL Squad repel a possible HMMWV breach. I had confidence in the strategically placed units to stop the infantry, but the fast-moving vehicles were a serious problem on such an open map. After reporting a huge infantry rush through the northern beaches (and a new report of staging multiple vehicles at the north - which indicated abandoning of the southern attack) I was aware that the FOX squad, which was at the time split in half, would not be able to repel enemy forces. So obviously I ordered the tank to move on to its old position. This also resulted in a big mistake because not only did the tank arrive late, but the enemy decided to do what I was afraid of before and push a fast-moving vehicle through the south. After the vehicle evaded a couple of RPGs near a zone, the crew was able to take advantage of the darkness and secure the zone.
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Added radio and map for Militia, so they shall no more be called "homeless". Добавлено радио и карта для ополченцев, так что их больше не будут называть «бомжами».
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In response to criticism from @Blade I have changed one T-34 for a T-55. Now defending side have 1x T-34 and 1x T-55. Be aware, the T-34 can penetrate enemy tank only from a side and enemy AAVP only by multiple hit. В ответ на критику от @Blade я заменил один Т-34 на Т-55. Теперь у обороняющейся стороны 1x Т-34 и 1x Т-55. Имейте в виду, Т-34 может пробить вражеский танк только сбоку, а вражеский AAVP — только множественным попаданием.
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I see nothing wrong here...., there was no time for the gunner to get out and check the situation himself.... Ничего страшного я здесь не вижу...., наводчику некогда было выйти и самому проверить обстановку....
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В наборе модов раньше был скрипт, который делал ваш экран черным, если вы использовали командное меню (кнопки по умолчанию 2 и 4). Теперь сценарий отсутствует. Можно ли использовать функцию ace и заставить ее на уровне сервера запретить это меню? In the mod set it used to be a script, that turned your screen black if you used the command menu (default buttons 2 and 4). Now the script is missing. Is it possible to use the ace function and force it on the server level to not allow this menu?
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Is that some kind of enhanced interrogation technique straight from the CIA or just daily war crime?
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I think, there were some changes in the armor balance. The last time we played the mission, it was easy to kill BMP-2 with the Warrior, but yesterday it was impossible. The BMPs were eating multiple rounds of armor-piercing rounds and were still operable. It was pointless, that we personally dodged 5 or 6 missiles if we could not kill BMP... [Думаю, в балансе брони произошли некоторые изменения. В прошлый раз, когда мы проходили миссию, убить БМП-2 Воином было легко, но вчера это было невозможно. БМП съедали несколько выстрелов бронебойных снарядов и оставались боеспособными. Было бессмысленно, что мы лично увернулись от 5-6 ракет, если не смогли уничтожить БМП...]
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We have played around 200 missions every year for the last decade... Sometimes it is good to try something different. I have no problem with some spicy plans and weird commands... [За последнее десятилетие мы ежегодно выполняли около 200 миссий... Иногда полезно попробовать что-то новое. У меня нет проблем с пикантными планами и странными приказами...]
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перед каждой игрой:
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It happens to everyone for the first time.
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You just ruined my childhood! I have been remembering clearly that in this scene was real hind and not some mockup.
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Pls next one this: https://steamcommunity.com/sharedfiles/filedetails/?id=2129532219
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@LEYDEN CTU About the first mission: .jpeg
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фикс пропажи солнца на такистане и заргабаде fix for missing sun on takistan|zargabad lol
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This is how to aim the D-30. Only what I would like to add is, that the top number is for situatuion, when the tripod is elevatet/lover than the gun. If in the mission is no tripod, there are two ways how to "cheat" and use the "feature" of the game engine. You can use compas/buzzola in the map to align for deflection/azimuth. Or you can use the feature, that the optics is in a fix position at the start and use some random box or tree for aiming (optimally some one put the box in your field of view...
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For precision aiming you need to set up the magnetic-compass-aiming-circle on a tripod near the gun and get the right deflection from that device... It is long story to explain how to do while not to be in the game.
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"Removed Vinjesvingen "
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Today I have found why the new GPU is so expensive:
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If you want to check, you can via mission editor (or you can use ArmaUnbin and see in a text editor), just see the parameter of this module: https://imgur.com/a/pQtcV5c If you want to know more, check this script in wog mods: https://imgur.com/nkNH2Fo You can prepare a script to generate a tab in the briefing menu if you have spare time and energy. :-) But I think it is waste of time. If you are willing to script, try to create a script for checking however all units around you have uniform dressed (check uniform bug) up, and if not, sent him automatically message via WMT (home) chat box or activate event handler to show hint message. Or create a script to check, if everyone wears only those uniform, which was in the list of all uniform for his side at the start of the mission, and if not, generate automatically hint.