Aja
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Весь контент Aja
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Why is Iroquois overpowered?
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The only one real forested map....
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I am a simple man, I heart Lineage theme so I make thumbs up!
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We play wog on whole map. So if mission designer do not prohibit to go in desert with no grass (or there is river obstacle in map), it is naive from defense to think, they are indestructible from some side. The defend side should always think about the plan in 360 degrees. If we played on Altis, it would be even more obvious that enemy can flank with ships around...
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My BRDM swallowed many bullets and grenades while i was covering my friends in arm. And when enemy tried rush to me with hmmwv and tryed to kill me with RPG from close range, I won the match with my last 20 ammo and with help of luck. So when I realize, that I am one of the last from my team, long range radio in vehicle was destroyed, I decided to redistributed all equipment around me (take RPG and hmmwv) and try to feed enemy with their own medicine (rush them with rpg, like they failed do to me), unfortunately their vehicle had some infantry cover and after failed attempt to go over them, i was left with no choice....
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Yesterday I get (idk how) pop-up spotting menu on display with some information. I dont know if it is rare, or some bug. I hoped, that in A3 it can be disabled by config. It is need to be further investigated and maybe it will need to be fixed by this old script from A2:
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@Yuki_Hattori @LeerY_LOBSTER_ No Engineers and no repair box for more immersion could fix all the problem. If vehicle get hit, it is out of game forever.
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You hit our troops in head with machinegun barrel, when they walk around. I did nothink:-)
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I think, that there is no reason do dig deeper in this shits. This is Russian project, nothing will be translated, we need to deal with it. Also Me and Sixor know, that we are unable to cross red line, but we didn't know where the red line is located in jungle exactly, so we act in good hope. Personally, I am ok with punishment. At least there is precedent and probably there will be new rule for mission designer.
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That feeling when you go in jungle looking for red line.
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New opportunity for urban combat: http://www.armaholic.com/page.php?id=27224 Good feature for team-play: http://www.armaholic.com/page.php?id=28888 Best map ever: http://www.armaholic.com/page.php?id=32941
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Nice, that player dont even recognize the existence of "vanila vanila". :-)
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Best map in A3: http://www.armaholic.com/page.php?id=32941
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"Suppression no longer has a whiteout effect" Thank you a lot! This post process effect was non-sense and annoying as ****. And pls, fix the binoculars optics, the "movie like" interface is stupid, i want back classic circle with mildot, as was in ACE2 or actually is in vanila ACE3.
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And Also, no more command will be added in game engine. Say good bye to creating radio channel and enabling channel during mission:-(
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From Dwarden I get info, that the core-patch with is distributed via Steam by "beta setup", stood in beta by mistake and will be released soon as the stable. The main diferences affecting wog mods is in organization of folders: CorePatch_CIT_70371 (models of RPK and RPK ammo is now in sub-folder called "model"), so ammo dont work and show error messeage. And folder CorePatch_Reflections (with models of TUnguska, BMP2, BRDM2, BTR60, BTR90, T55,T90) is changed to CorePatch_Vehicles\\models, also show error messeage from RHS addon. On other side, the patch have about 40 minor fixes, for example: now you can use iron-sight on pkp, fixin reroing of some gun, fixing AI can see trought some kind of wall, fixing optics on some guns... etc. (everything is documentated in folder) https://github.com/Goliath86/CorePatch
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About one year ago it was changed class name of wheeled vehicle Pandur II from "Pandur2_ACR" to "Pandur_2". It have result that some mission included in ACR DLC and also @WOG_ACR (which overwrite the original ACR) are unable to start because of wrong class name. I don’t know why it was changed. This new class name is used in a lot wog mission, so it is not possible to change it back without affecting the mission gallery. But there is a way how to bring the compatibility back by edditing the original single player mission in ...\@WOG_ACR\Addons\missions_acr.pbo *\missions\*******\mission.sqm. It is needed to change the class name "Pandur2_ACR" to "Pandur_2" in those mission.sqm where it can be found and delete the line in head of file in part: "addOns[]= " and "addOnsAuto[]=" whith specific line: "cawheeled_acr_pandur". I prepare example of .pbo file which have edited this mission.sqm files. Thank for reading and hope for consideration of this small change in future update. missions_acr.pbo
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A2 update is coming so: "Bump"
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Sorry for marker didnt work. I prepare plan and Terablick give the order (he come late). But that was good fun indead:-)
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Introduction: Both side in this mission have freeze time zone for the first five minutes, but the zone disappears after 5 min with hint "war begin." And both sides can attack by will, but USMC need to have minimal one soldier in zone, the soldier called Lewis is minimal. But today I was chatting with player after mission (that was 5. mission I think with 15+-ppl), and was alerted, that in one bookmarks in briefing section is sentence:"УСМК запрещено покидать синюю зону." which can be translated (by google): "USMCs soldiers should not leave a zone". Question: I would like to ask, if that mean, that no-one from USMC should not be able to leave, or whole side completly should not leave (is ok, if one stay in zone, like classical hold zone task). Apology: If is the first option right. I would like to apology for multiples leaving the zone in this mission during last year (?). Also I would like to apologize to everyone who’s I instructed, that they can leave zone. Especially I would like to apologize those guys who get in firefight with me on east side from zone today. Defense: I always play this mission as the attacking side. Because I thought, that it is easy to win with a lot of RPG, that you can destroy 60% of the city from range (don’t count the M2). But about more than year ago I saw that blue can easy flank you from behind on your "RPG artillery" spot. And from that time I played minimal 6x as attack and instructed others to leave city and cover their flank and also when I was in attack (minimal 4x), I count with the possibility to be ambushed on the most exposed place.
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expand mwog_99_the_finest_hour_v1_9_3_expand.zargabad.pbo Expanded version have bugged radio for expanded slot (every radio with number #50). An for next time will be added freeze-time and fixed russian version of briefing.
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Critical bug was repaired in mission (in init.sqf after one loop with wiev distanc no other script was done anymore, so the loop was moved out of init.sqf file), this mistake was occured when mission was altered for wog, so i didnt noticed it before. Also, russian version of briefing was added (thx Dekfor), which should be visible on russian version of instaled game (need to have original russian version, change language is not enought for test). mwog_98_the_convoy_v1_3_3.Chernarus.pbo wog_172_filthy_armor_v1_3_3.Beketov.pbo mwog_99_the_finest_hour_v1_9_3.zargabad.pbo
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