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LEYDEN CTU

[CTU] Отряд CTU
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Весь контент LEYDEN CTU

  1. I hope it is resolved in the best way, do not forget the project! The project is above all. Every project was born from an idea or dreams of a few, I think it came true with many players present in each game, just regroup and continue with this dream cabrones!
  2. for a frag here they make you a lobotomy without anesthesia
  3. LEYDEN CTU

    Weekly Open Games 13.12.2019 - 14.12.2019

    До

    old imagen 23.11 day
  4. LEYDEN CTU

    Дуга-1

    the other day I could not ride ags, I tried with ace interaction I would ride and then I was quickly expelled, an ally was near me and let him ride normally, I don't know what it was really, i dont have the record but in ocap you can see the mount and dismount fast https://stats.wogames.info/replays/1426/
  5. LEYDEN CTU

    Tank Platoon Omega

    hi mate, what is ITC?
  6. LEYDEN CTU

    Campaing WOG + WOG3 ?

    Good morning comrades, seeing that it is not feasible to play more than 200 people on a server and here if we add the players of wog + wog3 I think we would have something of approximately 350 players. I had an idea (I don't know if anyone ever spoke) of playing the same mission simultaneously but in different sectors of the map. for example, side 1 wog attacks northern takistan and side 1 wog3 attacks southern takistan, of course the side 2 defenses of wog + wog3 defend, it would be a simultaneous simultaneous war with many players and fighting in different sectors of the same mission The logistics could be limited for both teams and each commander can choose and distribute among themselves all the logistics, I don't know if at the campaign level, but some event and see how it works could be done. This is just an example, I think you can do many things like that while attacking a side 1 wog side to the north, side 1 wog3 is defending for example, just an idea, what do they think about it? Can it be made viable? and play all wog at the same time in a large-scale battle of more than 350 players? It would be amazing. Each project with its mods, on its own servers playing together! I think that between the players of Sprinfield and Sherviville we can live together and do much more than a bowl of lemon @Vincen @sup
  7. the sanction debate comes even blow by blow, yuki hit first but kostize with a hook recovers, we'll see what the VAR says
  8. How do we almost win? WE WON! ahh wait....... the VAR still didn't say I charge, I'll keep waiting!
  9. Запомните навсегда победу на Фаллудже, мы никогда не забудем, hasta la victoria siempre!
  10. by the way, what beatings were the missions these days ... 50 vs 7 players in several of them, I do not remember these results so long ago
  11. ahh it's fine ... it looks like we play from here, that's why I looked familiar
  12. It is a mixture of Spanish with Russian, we are all gallinoska! it comes from the word GALLINERO, it's like saying "the plebs." before starting the games, some "ACHINOSKA sloti" is heard on the speaker and well, the story goes that it was mixed with some extra wine and a Nigerian said: what did they say in Russian? GALLINOSKA? GALLINERO+ACHIINOSKA = GALLINOSKA
  13. LEYDEN CTU

    Выбор миссий для игр

    It would be good to rethink the work plan, there are several new editors who can contribute with new ideas or missions, you can start doing missions for mWOG and after 3 correct missions you can apply to do large missions (just to give an example) Publishers with an old reputation can continue editing, I think they will not need more control of their missions (although they may fail or forget something) the important thing is that new worker ants have the possibility of growing in some way, have some credit this, unless they are played in mWOG, since if the missions remain in the freezer like walt disney, they may get tired and stop editing at some point. I think the hardest part is the control of the missions, there must be few people who want to control the shit that others do (gora gora style) but well someone must swim in there and advise and help. I know it is not easy and it takes time tedious, but someone should take that position where possible. it would be good if the new editors control the missions between them and that the production controllers get a final version as much as possible to expedite the matter. It is also good a greater rotation of the missions, I think there are many of them new and not continue playing blind or Zargabad mosque (I love those missions and I congratulate the designers since they are great missions, but not to play them every week) I reached see markings in advance on the map "here will be the ctu ambush" by the enemy, they are already played by heart and there is not much to think about. I know that there are many people capable or eager to help in the cause. Do administrators always choose the same missions? that the administrator chooses a mission personally and the second is through a virtual lottery generator. this will give a variety of choice to the missions and we will have a rotation without repetition
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