Не знаю насколько поможет у меня выходит, как то так...
dynLightMinBrightnessAmbientCoef = 0.5;
dynLightMinBrightnessAbsolute = 0.05;
// TODO: настройки глобальной камеры.
class HDRNewPars {
// TODO: глобальные настройки диафрагмы start
minAperture = 1e-005; // глобальная минимально возможное отверстие
maxAperture = 256; // глобальная максимально возможная диафрагма
apertureRatioMax = 4; // сколько раз больше стандартная яркости они средняя должна быть текущей среды яркости , чтобы достичь максимального тока диафрагмы
apertureRatioMin = 10; // сколько раз меньше стандартная яркости они средняя должна быть текущей среды яркости для достижения тока мин диафрагмы
// TODO: глобальные настройки диафрагмы end
// TODO: глобальные настройки эффекта Bloom
/* bloom - или цвета свечения воспроизводят артефакт изображения реального мира камер. Эффект создает интерференционные полосы (или перья) свет,
простирающиеся от границ светлых областей в изображении, что способствует иллюзии чрезвычайно яркого света подавляющего камеры или глаз захвату сцены.*/
bloomImageScale = 1.0; //мастштаб изображений для цветения
bloomScale = 0.09; //масштаб цветения
bloomExponent = 0.75; //экспонента вычисления свечения
bloomLuminanceOffset = 0.4; // //смещение яркости цветения
bloomLuminanceScale = 0.15; // изменение шкалы яркости цветения
bloomLuminanceExponent = 0.25; //экспонента вычисления яркости цветения
// TODO: глобальные настройки эффекта Bloom END
// TODO: глобальные настройки эффекта тонирования (необходимо чтобы придать ощущение реалистичности и контрастности при отображении картинки в ограниченном диапазоне - репринты, LCD - мониторы и тд.)
tonemapMethod = 2; //Есть 3 варианта - не использовать 0, киношный = 1, Алгоритм Рейнхорда = 2
tonemapShoulderStrength = 0.22;
tonemapLinearStrength = 0.12;
tonemapLinearAngle = 0.1;
tonemapToeStrength = 0.2;
tonemapToeNumerator = 0.022;
tonemapToeDenominator = 0.2;
tonemapLinearWhite = 11.2;
tonemapExposureBias = 1.0;
tonemapLinearWhiteReinhard = "2.5f"; //Параметр для тонирования с алгоритмом Рейнхарда.
// TODO: глобальные настройки настройки адаптации зрения к эффекту освещенности
eyeAdaptFactorLight = 0.3; // фактор скорости для адаптации к свету (большее число = быстрее)
eyeAdaptFactorDark = 0.05; // фактор скорости для адаптации к темноте (большее число = быстрее)
// TODO: глобальные настройки настройки для приборов ночного видения
nvgApertureMin = 10.0;
nvgApertureStandard = 12.5;
nvgApertureMax = 16.5;
nvgStandardAvgLum = 10;
nvgLightGain = 320;
nvgTransition = 1;
nvgTransitionCoefOn = "40.0f";
nvgTransitionCoefOff = "0.01f";
nightShiftMinAperture = 0;
nightShiftMaxAperture = 0.002;
nightShiftMaxEffect = 0.6;
nightShiftLuminanceScale = 600;
};
class Lighting: DefaultLighting {
groundReflection[] = {0.132,0.133,0.122};
moonObjectColorFull[] = {460,440,400,1.0};
moonHaloObjectColorFull[] = {465,477,475,1.0};
moonsetObjectColor[] = {375,350,325,1.0};
moonsetHaloObjectColor[] = {515,517,525,1.0};
class ThunderBoltLight {
diffuse[] = {2120,3170,5550};
ambient[] = {0.001,0.001,0.001};
intensity = 120000;
class Attenuation {
start = 0.0;
constant = 0.0;
linear = 0.0;
quadratic = 1.0;
};
};
starEmissivity = 25;
};
class DayLightingBrightAlmost: DayLightingBrightAlmost {
deepNight[] = {-15,{0.005,0.01,0.01},{0,0.002,0.003},{0,0,0},{0,0,0},{0,0.002,0.003},{0,0.002,0.003},0};
fullNight[] = {-5,{0.182,0.213,0.25},{0.05,0.111,0.221},{0.04,0.034,0.004},{0.039,0.049,0.072},{0.082,0.128,0.185},{0.283,0.35,0.431},0};
sunMoon[] = {-3.75,{0.377,0.441,0.518},{0.103,0.227,0.453},{0.04,0.034,0.004},{0.039,0.049,0.072},{0.174,0.274,0.395},{0.582,0.72,0.887},0.5};
earlySun[] = {-2.5,{0.675,0.69,0.784},{0.22,0.322,0.471},{0.04,0.034,0.004},{0.039,0.049,0.072},{0.424,0.549,0.745},{0.698,0.753,0.894},1};
sunrise[] = {0,{0.675,0.69,0.784},{0.478,0.51,0.659},{0.2,0.19,0.07},{0.124,0.161,0.236},{{0.847,0.855,0.965},0.2},{{0.933,0.949,0.996},2},1};
earlyMorning[] = {3,{{0.844,0.61,0.469},0.8},{0.424,0.557,0.651},{{1,0.45,0.2},1},{0.12,0.26,0.38},{{0.428,0.579,0.743},2},{{0.844,0.61,0.469},2.7},1};
midMorning[] = {8,{{0.822,0.75,0.646},3.8},{{0.383,0.58,0.858},1.3},{{1.3,0.9,0.61},2.8},{{0.12,0.18,0.28},0.5},{{0.322,0.478,0.675},3.5},{{1,0.929,0.815},4.7},1};
morning[] = {16,{{1,0.95,0.91},12.2},{{0.12,0.18,0.28},9.2},{{1,0.95,0.91},11.2},{{0.12,0.18,0.28},8.5},{{0.14,0.18,0.24},11},{{0.5,0.6,0.9},13.2},1};
noon[] = {45,{{0.98,0.94,0.94},13.8},{{0.2,0.27,0.35},10.8},{{0.98,0.94,0.94},13.8},{{0.2,0.27,0.35},10.8},{{0.5,0.64,1},12},{{0.5,0.5,0.5},14.8},1,0.5,0.4,0.5,0.4};
};
class DayLightingRainy: DayLightingRainy {
deepNight[] = {-15,{0.005,0.01,0.01},{0,0.002,0.003},{0,0,0},{0,0,0},{0,0.002,0.003},{0,0.002,0.003},0};
fullNight[] = {-5,{0.023,0.023,0.023},{0.02,0.02,0.02},{0.023,0.023,0.023},{0.02,0.02,0.02},{0.01,0.01,0.02},{0.08,0.06,0.06},0};
sunMoon[] = {-3.75,{0.04,0.04,0.05},{0.04,0.04,0.05},{0.04,0.04,0.05},{0.04,0.04,0.05},{0.04,0.035,0.04},{0.11,0.08,0.09},0.5};
earlySun[] = {-2.5,{0.0689,0.0689,0.0804},{0.06,0.06,0.07},{0.0689,0.0689,0.0804},{0.06,0.06,0.07},{0.08,0.07,0.08},{0.14,0.1,0.12},0.5};
earlyMorning[] = {3,{{1,1,1},"(-4)+3.95"},{{1,1,1},"(-4)+3.0"},{{1,1,1},"(-4)+3.95"},{{1,1,1},"(-4)+3.0"},{{1,1,1},"(-4)+4"},{{1,1,1},"(-4)+5.5"},1};
morning[] = {16,{{1,1,1},"(-4)+5.7"},{{1,1,1},"(-4)+4.5"},{{1,1,1},"(-4)+5.7"},{{1,1,1},"(-4)+4.5"},{{1,1,1},"(-4)+7"},{{1,1,1},"(-4)+8"},1};
lateMorning[] = {25,{{1,1,1},"(-4)+10.45"},{{1,1,1},"(-4)+9.75"},{{1,1,1},"(-4)+10.45"},{{1,1,1},"(-4)+9.75"},{{1,1,1},"(-4)+12"},{{1,1,1},"(-4)+12.75"},1};
noon[] = {45,{{1,1,1},10},{{1,1,1},9},{{1,1,1},9},{{1,1,1},8},{{0.5,0.64,1},12},{{0.5,0.5,0.5},14.8},1};
};
Результат вот;
Темные оттенки сделаны через настройки неба в Eden:)