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Kubajs21

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Весь контент Kubajs21

  1. Kubajs21

    Патч 1.64

    Info: There is community Discord for Arma 3: https://discord.gg/baRdSuz There are guys: Dwarden and Sa-Matra who are from BIS and they are working on the last update for Arma 2 (1.64), so if you want to talk with them you can just write the PM... As I know Sa-Matra know speak russia. They asked A2 community for help with testig of the last patch. I have been writing with Dwarden and he told they can try to fix some bugs, which we don't like. As I know, @Noma is alredy in contact with Sa-Matra and he is trying to solve the problem with bullet proof tree objects... There is link for actual version of the patch: http://www.morclan.cz/wp-content/uploads/2018/01/arma2oa_164_144096.7z Newest version of the patch: http://www.morclan.cz/wp-content/uploads/2018/01/arma2oa_164_144112.7z There are 2 exe files which just start your game... If you want check it more properly, you can open these files by hexa editor... Changelog:
  2. Kubajs21

    Обсуждение прошедших игр

    It is true. A lot of people want permission to dismiss and act acording to their "best" consideration. But best consideration for a lot of people is go random to the enemy back, throw away DV and use map as a chat... Some people can call it scouting and some people can call it high treason. These people who are going to random (2 and more km away) have usually only one way how to communicate with others, this single way are markers in map. So I have one question for @sup. What would happend if we invisible side channel markers for people who don't have activated DV? I think people from WOG 3 using something like that. What would be changed by this? - Will not people going to random anymore? - Will people more cooperate? - Will all guys in one squad going together as one squad? - Will we stop using scouts who are going 5 and more km away and they have only one job: make marker on enemy position or write "all clear"? - Will we play more realistic games? - Will we play games which will be still funny? - Is it possible to do that? :D I think we can't do nothing more for realistical and tactical game and for the "spirit of the game".
  3. Kubajs21

    Обсуждение прошедших игр

    5TH didn't killed us. They try it, but they missed their PTUR and they died in kill triger. One or two minutes after that enemy Viper came and killed us with PTUR.
  4. Kubajs21

    Обсуждение прошедших игр

    We had one MTVR with infantry and one MTVR with boat, but MTVR with boat had been destroyed by metis on the hills so infantry had to swim... :D
  5. WOG addons are in special folder because in this special folder it can't rewrite your userconfing folder or some different folders with same name while you are downloading mods and it is more well arranged... But you can have your addon wherever you want... By the way, if you set up some directory in the WOG Launcher badly, it should give you this error when you press button CHECK. https://imgur.com/a/wWq32 So I don't think there is problem with a directory. But there is one important thing. If you use Windows 10 and you have all addons or games in the Program Files folder, the operation system can block acces for WOG Launcher, because Windows 10 don't likes if other aplications wants acces to some files in program Files... You can try to start WOG Launcher as administrator, but I don't know if that can help to you...
  6. Did you try launch only Arma 2 and Arma 2 OA without addons? If games are OK, you can try to launch Arma 2 OA with addons by these start up parameters: -mod=C:\Program Files (x86)\Steam\SteamApps\common\Arma 2;expansion;ca;@wog_ace;@wog_acr;@wog_islands;@wog_mods;@wog_sm;@a2r_ts3; You should put that into properties of Arma 2 in the steam -> start up parameters. PS: These parameters are working only if you have addons in the root directory of Arma 2 OA or if you have them in the Documents folder. If everything is OK, you should try to uninstall WOG Launcher and delete all settings about WOG launcher in the computer (Documents, %appdata%, %programdata%, Program Files). After that, check if you have installed Microsoft Visual C++ and Microsoft .NET Framework and install WOG Launcher again.
  7. Kubajs21

    A2 WOG vs AI (COOP mission)

    Mission should be played on the WOG or on the MOR server acording to number of people who will be interested in. Mission will use same addons like A2 WOG and it should be played on Sunday.
  8. Kubajs21

    Обсуждение прошедших игр

    Nice ride and music, but your task was a little bit different... Maybe it is result of Terablic's bad description of plan for FOX group but I think he said: FOX are going to deffend city, not to take the car and going wild...
  9. Kubajs21

    Обсуждение прошедших игр

    @TRUE - first game - mission critical failure... What happend? :D
  10. Kubajs21

    Summertime Sadness (blue side)

    Briefing of the blue (attacking) side: 1. Way Points: My plan was make a big convoy of 18 HMMWVs and go together on the first WP. We had 3 attaccking platoons: group west (LG + 5TH + RSG med) , group middle (GHOST + MOR-HQ) and group east (RSG + MOR + MOR med). 2. Scouting: This work was for BB Little Bird they go on the position of the first WP and check everything around there. 3. Aircraft (SF + LG): These guys have one simply task, cover the Little Bird while he is scouting. Someone maybe thought I am crazy, why I wont all aircraft to cover one Little Bird... That is easy Little Bird's task have been, scout everything around our WPs and there were 18 HMMWVs which have been moving on these WPs. So guys from aircraft have been covering Little Bird and all guys on blue side in one time. This was one of my main point of the plan, destroy enemy aircraft and stay alive. I did't wont to say just cover whole blue side, so I said cover Little Bird... There are some pictures: - My plan was stay together, because this map is fu**ing desert, so very important is, if everyone can cover everyone. - I marked all forrests and all important hills where people could cover yourself, in order to make it easier for our SQLs. Debriefing: We started slow, everyone left our spawn without any problem this is alway good start of the mission, but when we were 2 km from the spawn, enemy aircraft started attacking on us. I was going last and when I have seen around 5 HMMWVs without wheels I thought these guys are totally fu**ed up... We had 4 stingers, AVENGER + all aircraft in one position so enemy aircraft had casualties. We were moving in position of WP 0 regardless damaged HMMWVs and after that we were moving in position of WP 1. There was another problem, enemy infantry have been waiting for us in the city Shirk. We stopped here maybe for 15 minutes. This was very big problem, because if you are going in convoy you cant just stop somwhere and fight with enemy, because there can come more and more enemies from all sides. GHOST had task to attack on the west side of Shirk, MOR had task to attack on the east side of the city and LG + RSG were covering everything. We cleard the city and LG said they have more enemy contacts on the east from the Shirk. I didn't know how much enemy can be in this area... In this moment I sow 5TH squad is in position of west group (WP1), they have been alive and everything have been clear on thair position, so I made order to go forward. After the Shirk problem everyone went correctly on thair positions (west, middle and east). This was the momment when I have seen everyone are working together and everyone are prepared to fight with everything what would showed up, so my next order was go in position of WP2. In this time have happend what I wonted, enemy didn't have any aircraft, they had only a lot of easy targets moving in the desert. That was end of our enemies. Our aircrafft (SF Snake + LG Rino and Gamer) started killing every enemy unit, around 3 km from our infantry which were in position of WP 2. Thank you all, everyone have been working magnificently and I hope you enjoyed the mission.
  11. Kubajs21

    Обсуждение прошедших игр

    It is not about some squad make some bullshit. Sometimes people are making mistakes... But it is about main commander. If you have week main commander, squads will do what they want... And week commander is commander who just don't care about the mission plan. The week commander is guy who just go into the HQ room and he is waiting what will happend.
  12. Kubajs21

    Обсуждение прошедших игр

    I red something about how make a games on the WOG better, so there is my opinion: You know, everything is only about people... We have people: who are making good missions, who are good commanders, who care about to make very good briefing, who are good players... 3 years ago we were playing bigger missions with 180 people. Do you think this is the problem? Is it problem if we have not so much people like 3 years ago? I don't think so. Maybe there were just more people like these who I named above. Maybe there are less people who cares about games, or they are maybe still there, but they are bored about how todays missions looks like, so they don't cares anymore. I think all games which we are playing can be very interesting, but firstly you need correctly working missions which have been tested. Secondly you must have people who likes make briefing (mission plan) or who are very good commanders. It is simple, if you want have good game you must have a briefing where people gets evry information which is needed to success and you must have some plan / tactic. If you don't want to make same special plan for your mission you must be very very good commander who can go trought evry shits without total failure. Now we have some "commanders" who don't care about make some working plan for the mission or they don't have time to do some specific plan or they are bored with commanding so they don't want to spend time with planning. Now we have some games where is not any briefing and main commander is quiet and he is waiting what other people thinks up... This is main difference between what was before and what is now. So if you don't like to be commander maybe it will be better if you say that or maybe you can ask for some people for help. Main commander is not here to make victory plan, he is here to make "scenario" which will loved by other people. So stop thinking about best way how to fu**ed up with your enemy, stop doing some crazy rush plan, but make something where you will be sure,that will not be total failure. If you want try to do some crazy plan you have still third games or games on Wednesday. Maybe this can sound like a hate but you know, people normmaly forgot for good things (games), but they always remember for bad things (games).
  13. Kubajs21

    Summertime Sadness (blue side)

    @Yuki_Hattori I think, I sow in the start of the mission 3 HMMWVs without wheels. And there were atleast another 3 HMMWVs which lost thair wheel in the mission.
  14. Kubajs21

    Summertime Sadness (blue side)

    I writed you have been scouts and as I writed everyone made thair job well. Thats means you have been also great. I don't wont to judge individual teams, I wont only describe the situation and I wont judge everyone as one side. But you are right I didn't write about you almost nothing. I think you have been very helpful for people who has been in first line and for our aircraft. Because of you, our guys knew what is waiting for them in the front.
  15. Kubajs21

    Weekly Open Games 06.10.2017-07.10.2017

    До

    @LEYDEN CTU @Lord of Darkness this mission will be funny. Green side captured the city which was under control of red side (green are in the zone). Blue side thinks, the red side is week so they wont to kill green side and take the city. But red side is not week and they wont to take city back under their control and deffend it. So in the end everyone wont the city and everyone wont kill everyone :D Next thing is, in the briefing is writed, we cant bomb the city. @onoda thats mean we cant shoot there with mortars and with rockets from aircraft? And another thing is there is writed something about Paladin and T55. I have been looking into the mission for 138 people and there are not any tanks or mortars... So which version we will play? I suppose we will play mission for 138 people...
  16. Kubajs21

    Обсуждение прошедших игр

    Hey guys if you need server, you can use MOR server it isnt problem... But it is better if someone from WOG admins, will be server administrator... We do not have guys who have enough experience about that. If you want use our server, contact Terablick or Stealth. ts.morclan.cz
  17. Kubajs21

    Обсуждение прошедших игр

    @LEYDEN CTU the most hardcore is shooting on target, which is going quickly around your position. Best way is shoot for longer distance when the target is moving directly on your position or directly out from your position. A lot of people thinks close range target is easy target but it is true only for very slow or statical targets... Next thing is correct timing and concentration...
  18. Kubajs21

    Ostankino Armored - deffend side

    Positions of deffenders: There have been everything right, all squads and scouts has been in position in time. One big plus is nobody died on the small spawn [leaving spawn system: 1. BTR (BB + GHOST), 2. BRDM (5th), 3. BMP (RSG) and BMP (LG), 4. BMP (MOR)]... But there have been also one problem, there have not been enough free space in spn's BRDM so 2 people from spn (5th) have to walk. First contact with enemy has been spotted in Komarovo by 5th (BRDM). These guys spoted enemy infantry and LAV, so I have given order to fall back 1 km. After few minutest they spotted enemy infantry and LAV again, so I have given fall back order again. This is what I appreciate, if people know how to get back without dying. Next contact has been spotted near to village Naděždino by RSG scout. Execution of order 66 by RSG scout have been made magnificently. RSG scout has been waiting in position and he has been spoting how much enemy is going around him. In the end he execute finnal step of order 66, he destroyd enemy LAV. This is what I like, people who don't need easy kills, because this guy could start shooting everywhere around him, but he just knew he can do something more, so he didn't start firefight with first contact. In the half of the mission time I knew, all enemy units are going from south and southeast. I have send all units to deffend these sides but enemy have been better and they have been still continuing in to the zone. Our last deffence has been mines on the west and southwest side from the zone, and AT mines in the zone. AT mines has been working corectly, the last LAV try to destroy wall and he explode. PS: If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle. I hope our battle have been the first option and you enjoyed the mission.
  19. Kubajs21

    Обсуждение прошедших игр

    @GonzoPunkass If you have mission on the open field map with tanks or with aircraft it is better have view distance around 8000 m (4000 m effective view distance). The game will a little bit slow down, because people will see everything. Everyone will see all places where can be enemy, they will be thinking about all posibilities and they will be more careful. 2500 m effective view distance is not enough for big mission like this... Meybe someone can think it is too OP, because aircraft can see you for longer distance but you can see enemy airccraft too. If enemy airccraft shoot guided missile for long distance you will have much more time for hide your vehicle before missile comes... So I think it is harder for enemy aircraft, because everyone can see where it is going... Someone can also say it is not good for fps, but people who have 30 fps can't go into tank or aircraft. It is sad but it is true... I think there is enough people who can run Arma with this view distance because almost everyone have a lot of fps on the open field maps. For example on Chernarus map is enough 5000 m (2500 m) view distance, because there is forest everywhere... This is what I think about that. Do you wont have big battle with tanks and aricraft? You must have aslo big view distance. If you don't have it, there can be this "fair play" problem.
  20. Kubajs21

    Обсуждение прошедших игр

    @GonzoPunkass CTU have been easy target, they have been on the top of the hill. You dont know, how enemy can kill something what is out of view? It is easy, some scout just say where is the enemy (top of the hill), he make marker in the map. Pilot of Mi24 will make a line in the map for air strike. Gunner just chceck the postition where is the target, he found the hill in the optic and he jut shoot guided missile. The Mi24 is flaying 230 km/h (65 m/s) speed so he will make distance of 400 m in 6 seconds. After these 400 m, gunner have visual contact with target and he can aim corectly on the target. The typical guided air to ground missile rocekt have speed 890 km/h (250 m/s), so this rocket make distance of 2900 m in 11,6 seconds. There is enough time for gunner... Now you see how to easy fucked up with AA vehicle in Arma... You cant do nothing with AA vehicle, If you cant see enemy and you don't have AA guieded missile. You can only try to be invisible and wait for correct time.
  21. Kubajs21

    Обсуждение прошедших игр

    This cant happend, if you use corect communication protocol: Squad A say: Squad B, this is squad A over. Squad B say: Squad A, I can hear you, what you need? Squad A say: message... Squad B say: Understood out. You are just speaking on DV and you dont care with whom you are speaking... If you are speaking with some random guy and he can't say information about who is he and where he is, in 30 seconds, it is enemy...
  22. Kubajs21

    Обсуждение прошедших игр

    @GonzoPunkass @Russ Ivan I sow some enemies from the side, where was Russ Ivan, I killed them and I went to check bushes on same side. I sow someone in bushes (Russ Ivan), I did not recognize him and I tried to kill him by BTR 40. I jump over him with BTR and he killed me after that... I think FlayeR made probably same mistake like me... That was looking like Ivan is attacking on our zone. This fail was my mistake, I said sorry to Ivan about that...
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