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Weekly Open Games

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Spreekill

Morning walk

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Morning walk

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Few days after what happend on Utes and now here in South Zagoria province, US Army was forced to withdraw all of it's forces from Chernarus because of the pressure of the UN. There has been several terrorist attacks targeted mostly on Russia and apparently they have connection to NAPA. As there is no real way that NAPA could contact the outside world because they are considered illegal group, Russia was able to take action and the Russian Army entered Chernarus to find and capture those who are responsible for the bombing.

After few days CDF comes with proof that all of the bombings were commited by the pro-russian forces on the borders and that they have already been captured. There was no response from Russian side.

About 2 hours ago US Army received message from CDF officer explaining that they have been invaded by the Russia. He also said that they are the very last what left of CDF because the Russian Army took their only FOB in the area. US Army immediately sends troops to help the remaining CDF fight off the Russian Army and reclaim the lost FOB.


  • Submitter
  • Submitted
    12/09/2018
  • Category
    WOG
  • Number of participants
    169
  • Year
    2016
  • Time for a mission
    90
  • Weather
    5:45, light overcast
  • Attack side wins condiotion
    Capture the FOB
  • Attack Side technique
    3x Bradley, PIVADS, 4x M113 (M2), M113 (MEV), M1123, M977A4 (Repair), M978A4 (Fuel)
  • Defense side wins condiotion
    Defend the FOB
  • Defense Side technique
    2x BMP-3, BMP-2D, Mi-24V, 4x Ural, Ural (Fuel), Ural (Repair), GAZ-66-AP-2, 2x NSV (6T7)
  • Mission features
  • Type
    WOG
  • Island
    Черноруссия
  • Mode
    Захват/оборона
  • WEST side
    US Army + CDF
  • EAST side
    RA
  • RESISTANSE side
  • Attack Side
    West
  • Defense Side
    East

 

Изменено пользователем Spreekill

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The mission has gone through a bit of rework.

Spoiler

Avenger swaped for PIVADS.

RF SPN now has AK12.

RF now has some mines.

More medical for medics.

Concrete bunkers changed for hesco / sandbag ones.

Better and more ammo for both sides.

PS: I would be very grateful to get some feedback, preferably this year.

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3 часа назад, Spreekill сказал:

The mission has gone through a bit of rework.

  Показать контент

Avenger swaped for PIVADS.

RF SPN now has AK12.

RF now has some mines.

More medical for medics.

Concrete bunkers changed for hesco / sandbag ones.

Better and more ammo for both sides.

PS: I would be very grateful to get some feedback, preferably this year.

3х BMP VS 3x Bradley isnt good deсision although there is mi24. The problem is that bradley overarmored and even mi24 atgm isnt enough to kill that for sure. It had been said a lot of times that there is a bad idea to make missions with bmp2 vs bradley in arma 3. I reccomend to use atleast 1 or 2 bmp3 

Изменено пользователем Tvorogok

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@Tvorogok

It truly isn't the greatest idea. The BMP cannot penetrate the Bradley's armor, but that doesn't mean that the Bradley has it easy. I did the some testing and the most I was able to do to the BMP with the Bradley's autocannon was to set it on fire, destroy the engine and it's autocannon. This was done from the front. When I tried shooting it from the side it did even less damage. I only managed to destroy the gun and only damage the engine. Both of those were done on 1.2km and 270 shots (3 clips). The Bradley's TOW can also only set it on fire, destroy the engine and gun, if fired to the front. If it is fired to the side of the BMP it will set it on fire and destroy the engine. I only managed to destroy the BMP once from side.

The BMP-2/3 is able to do equal damage with single shot of ATGM to the front. If shot to the side it will usually destroy the Bradley.

Taking into account the advice given I will swap two out of three BMP-2s for the BMP-3s.

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1) Clean the arsenal inside BRDM, M113 MEV, medical boxes (give all staff via script as usual)
2) Disable simulation for a lot of static object - walls, bunkers, fences
3) I finded a piece of grass at the base - CUP_ker_trs_travy3. What for ?
4) There is a BAF supply box with west backpacks in the zone. Put russian box and change backpacks with sidors or UMBTS
5) No jerricans. Please add them into each vehicle via ACE attributes
6) Wrong task point parameters. If you need to use an advantage then set numbers to defend an capture to zero (and check it cause maybe "-1" is right)
7) Wrong format for Summary in multiplayer attributes
8) BMP3 has a RPK magazines but BMP's squad hasn't RPK. ( you are using same script for all vehs, but RPK with PKP in modern squad is bullshit, think about it)
9) OPFOR A2-2 SQL  is player activated (no influence but just for discipline)
10) US machinegunners used units "gunner GMG". change to real machinegunners. it important for stats
11) EarPlugs are doubled for machineguners, AT specialists and snipers at both sides. ACE3 gives it automatically in addition to heavy guns, delete ones from you script
12) you are using US Army (without structure unfortunatelly :buee:) but i see a MARPAT camo!!!! WTF ?
13) Using a special forces staff for regular soldiers and medics/ENGs (SIC!).  iansky_rds, tactical grips  - WTF!!!?? Remove it now!
14) your marksmans with M21 has only 4 mags for their rifle. Add some more!
15) M113 MEV has ACE_personalAidKits. It's a cheat. Remove them!
16) Repair truck has error in init field, so it hasn't its gear
17) Do not set attributes for medics and engineers. They are already setted inside ACE code. Set to default!
18) There is no markers for blufor spawn in cherno & elektro, put them.
19)  _this addBackpack 'TFAR_mr3000_rhs';_this addBackpack 'TFAR_anprc155_coyote'; There are no such backpacks, correct your code

advices and questions
1) I recommend to change helmets for CDF to PASGT as original in Arma2
2) Why AT spec CDF has PG-7VR ammo but modern russian guys not? Its better against bradley then PG-7VL. please give one VR to russians and change CDF's to VL or V
3) You are using modern russian army so maybe you could remove sidors and give UMBTS? looks strange now
4) You are using modern US army but gave them old shit M113. Maybe better swap it with nice MRAPS or armed trucks ?
5) Strange to see HESCO with russians. HESCO is  NATO toys. Why? :shy:
6) Wind direction is locked. Is it feature or not? 

Sorry for unsorted text

Изменено пользователем crabe

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