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Weekly Open Games

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LEYDEN CTU

new idea for mission A2

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hi kamaradas!

I have an idea for a mission, possibly something of the style was done in the past.

the mechanics of the mission goes as follows.

1 comander for side

this commander will have the power to choose the logistics of his side prior to the mission. but you will not know who chose the enemy commander

for example

logistic general of the mission:

side 1

-special forces (opticals-termal-explosives) x coins

- Bradley       x coins

-uav x coins

-Blackhawk    x coins

-TOW     x coins

-m1              x coins

- trucks repair/fuel/ammunition     x coins  

side 2 same system, so we can continue with a list of weapons

each commander will have a certain amount of coins to buy his logistics,  but you will never know what the enemy has until you see him face to face

the respawn can choose the commander (in a specific area where he wants to place his troops at the beginning)

some day before, on a Sunday for example you can play a mission in the style of special forces, who capture the information of the objective at the beginning of the mission can receive information on what I buy the enemy and some initial respawn position information

any idea can be accepted , when we have the best options just to do it. It is important the coordination between commanders and the mission editor, since the editor will be the only one who has the information on what each side has. Nobody else should know that information. some previous information will be seen in the slot, for example if there is a pilot or crew something we can imagine (but could buy pilot slots or tank crew just to fire the enemy, who knows?)

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I told you - i need a full concept of the mission.
Choose an island, choose a place, make a screenshot or map mark. show it, choose time of day and historical period. Choose a mission mode - attack|defend (town, fob, field, ) destroy target 
Type prices for any vehicle, type the trigger conditions, units, objectives,  weapons for the both sides.

Then we can discuss.

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Operación Saladen Bomb

 

Briefing: Before the outbreak of the war in Syria, a historic war between the Kurds and the Turks brought some consequences. The Turkish army, knowing that the invasion would soon begin in Syrian lands, should weaken its arch-rival the Kurds. They should hit fast before the start of the invasion since the Kurds would gain a lot of Syrian land when the war began. The Turks prepare a coup in the Kurdish logistics and removal of high command officer

Map: FATA

SLOTS: 140

ATTACK SIDE: 75 SLOTS

DEFEND SIDE: 65 SLOTS

Objectives:

-Turkish need to Destroy the ammunition boxes mortair of the Kurds and eliminate the official in a time of 1:30 hs

Defend: Kurds (FSA)

Atack: Turkish (Takistan Army)

mechanics of the mission:  the commanders will have the power to choose the logistics of his side prior to the mission. but you will not know who chose the enemy commander.

1 hour before start mision commander need to send the logitic choice to editor men

important: in the mission test you must take the same slots and the same side where you are going to play (not to see what the enemy has and where the enemy appears)

the commanders will have 5000 points to compose their army and logistics. 

once the logistics has been purchased they must send this information to the editor.

MISION ADDITIONAL
If the commanders agree, a special mission can be played prior to the special forces to capture enemy information for the Saladen Bomb op.
It could be a mwog DAY or 2/3 mission of a day Saturday. 2 camps as a base and whoever captures or hacks enemy PC will get some information about the enemy.

the Turkish commander can choose the time of attack in game (day or night)

 

DEFEND SIDE KURDS

Night Visions..............300 PTS

3 BIG RADIOS...........200 PTS

1 MORTAR.................600 PTS

AMMO MORTAR X8...250 PTS

1 SF GROUP...............800 PTS

1 TOW.........................600 PTS

1 AMMO FOR TOW....250 PTS

1 DHSK.......................250 PTS

1 RPG-7 ......................200 PTS

1 RPG AMMO............. 50 PTS

1 RPG 18/RPG 22........150 PTS

1 BMP2..........................1000 PTS

1 SNIPER TEAM...........500 PTS (Sniper and assit)

1 BTR 80.......................700 PTS

1 AGS.............................. 700 PTS

1 AMMO AGS.................400 PTS

 

Attack Side 

Night Visions..............300 PTS

5 BIG RADIOS...........250PTS

1 Mi-8 ..........................1000 PTS

1 URAL.........................150 PTS

1 LAV............................1000 PTS

1 M113..........................700 PTS

1 SF TEAM...................600 PTS

1 AT M136 ......................150 PTS

1ZU-23...............................800 PTS

MK19...............................700 PTS

1 Ammo Mk19.....................400

1 JAVELIN.......................800 PTS (complete)

1 addional MISILE............600 PTS

 

iY0C6q2.png

 

All squad infantry basic on 2 sides

1 TL

1 MG

1 Assit MG

1 GL

x4 Rifleman

Medical system: only medic can put medikit

Medic grupo Defend x 3

Medic group Attack x 5

 

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