LEYDEN CTU

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Информация о LEYDEN CTU

  • Звание
    Завсегдатай форума
  • День рождения 04/22/84

Контакты

  • Сайт
    https://exterminio.bandcamp.com/

Информация

  • Пол
    Мужчина
  • Город
    Buenos Aires
  • Интересы
    Death Metal

Посетители профиля

1132 просмотра профиля
  1. Operación Saladen Bomb Briefing: Before the outbreak of the war in Syria, a historic war between the Kurds and the Turks brought some consequences. The Turkish army, knowing that the invasion would soon begin in Syrian lands, should weaken its arch-rival the Kurds. They should hit fast before the start of the invasion since the Kurds would gain a lot of Syrian land when the war began. The Turks prepare a coup in the Kurdish logistics and removal of high command officer Map: FATA SLOTS: 140 ATTACK SIDE: 75 SLOTS DEFEND SIDE: 65 SLOTS Objectives: -Turkish need to Destroy the ammunition boxes mortair of the Kurds and eliminate the official in a time of 1:30 hs Defend: Kurds (FSA) Atack: Turkish (Takistan Army) mechanics of the mission: the commanders will have the power to choose the logistics of his side prior to the mission. but you will not know who chose the enemy commander. 1 hour before start mision commander need to send the logitic choice to editor men important: in the mission test you must take the same slots and the same side where you are going to play (not to see what the enemy has and where the enemy appears) the commanders will have 5000 points to compose their army and logistics. once the logistics has been purchased they must send this information to the editor. MISION ADDITIONAL If the commanders agree, a special mission can be played prior to the special forces to capture enemy information for the Saladen Bomb op. It could be a mwog DAY or 2/3 mission of a day Saturday. 2 camps as a base and whoever captures or hacks enemy PC will get some information about the enemy. the Turkish commander can choose the time of attack in game (day or night) DEFEND SIDE KURDS Night Visions..............300 PTS 3 BIG RADIOS...........200 PTS 1 MORTAR.................600 PTS AMMO MORTAR X8...250 PTS 1 SF GROUP...............800 PTS 1 TOW.........................600 PTS 1 AMMO FOR TOW....250 PTS 1 DHSK.......................250 PTS 1 RPG-7 ......................200 PTS 1 RPG AMMO............. 50 PTS 1 RPG 18/RPG 22........150 PTS 1 BMP2..........................1000 PTS 1 SNIPER TEAM...........500 PTS (Sniper and assit) 1 BTR 80.......................700 PTS 1 AGS.............................. 700 PTS 1 AMMO AGS.................400 PTS Attack Side Night Visions..............300 PTS 5 BIG RADIOS...........250PTS 1 Mi-8 ..........................1000 PTS 1 URAL.........................150 PTS 1 LAV............................1000 PTS 1 M113..........................700 PTS 1 SF TEAM...................600 PTS 1 AT M136 ......................150 PTS 1ZU-23...............................800 PTS MK19...............................700 PTS 1 Ammo Mk19.....................400 1 JAVELIN.......................800 PTS (complete) 1 addional MISILE............600 PTS All squad infantry basic on 2 sides 1 TL 1 MG 1 Assit MG 1 GL x4 Rifleman Medical system: only medic can put medikit Medic grupo Defend x 3 Medic group Attack x 5
  2. I know I'm black ... but not as much as yaka zulu
  3. @friend 2 года без игры ... и по возвращении он встречает аргентинца в пустыне
  4. @DAP We have a stranger who is followed by this section ... some of his teammates entered to play this week ... will it be an indication?
  5. what pass on the final...much enemys on circule?
  6. Fox from CTU working on HK for VTN